
About Tower Studios
Tower Studios is a modern, independent, online games publisher offering a variety of original and licensed titles across a range of digital formats including iPhone, iPad, browser, Android and Samsung Bada.
Tower is owned and operated by Jon Hare, previously of Sensible Software. Hare has a strong games pedigree with 10 titles that have reached #1 over the last 25 years. Since last year, the company has been working quietly behind the scenes to secure deals with a number of license holders and game development companies. Tower is actively looking for quality licenses and additional studios to develop titles for the company. For more information, please visit: www.tower-studios.com
About Free for Freaks
‘Free for Freaks’ is a new payment system, pioneered by Tower Studios, where all games are downloaded for free, and players can play as much as they want with payments optional. The model rewards players for their skills and makes it possible to play for free forever. Shoot to Kill for iPhone and iPod Touch is the first game to feature the ‘Free for Freaks’ payment system. Additional titles using the model are currently in development and will be released later this year.
About Vivid Games
Vivid Games is a leading game development studio specializing in high-quality games and apps for mobile, handheld and console platforms.
Since 2003, Vivid has developed games in collaboration with many different publishers, media companies, license holders and mobile network operators on an extensive range of original, licensed and ported titles. Vivid offers a full array of game development services to its international client base. For more information, please visit: www.vividgames.com
# # #



Contact
International Digital Entertainment Agency
Sean Kauppinen
+1-415-299-2156
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AUCKLAND, New Zealand – September 1, 2010 – Independent games studio Grinding Gear Games today announced Path of Exile, a free-to-play PC online action Role-Playing Game (RPG) set in a dark fantasy world. The game will be available in early 2011.
Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artefacts as they explore the abandoned continent.
Players will be able to purchase in-game perks, such as extra victory animations, clothing and special effects. To protect the integrity of the game for all players, Grinding Gear Games has decided not to sell abilities or experience points – ensuring a level-playing field for everyone in game.
“We listened to the fan communities of several popular online action RPGs as we designed Path of Exile and are focused on replayability, depth and accessibility,” said Chris Wilson, Grinding Gear Games’ Founder. “We’ve designed the game that we would want to play ourselves, and we know hardcore Diablo, Titan Quest and Dungeon Siege players will find the style familiar and addictive.”
Wilson believes there has been a shortage of dark fantasy worlds in recent RPGs. “While the art style is a return to the classic dark fantasy that many hardcore players grew up with, we’re confident the difficulty curve is accessible enough for anyone. There are no rainbows and unicorns in our game, but there is plenty of blood and rare items to collect.”
With an open-ended and flexible skill and item system, randomised items and random dungeons, the game promises three acts of visceral combat gameplay, with additional expansions already planned.
Path of Exile has been in development for three years by Grinding Gear Games, a independent studio of hardcore RPG fans based in Auckland, New Zealand, the land that brought you the Lord of the Rings movies. The team comes from around the world with many team members meeting each other online through their passion for RPGs.
Key features of ‘Path of Exile’:
• Six character classes
• Dozens of unique monsters
• Complex randomized item system
• Free to download and play on persistent servers
• Freedom to use every skill and item with any class
• Dynamic skill system
• Competitive online PvP play
• Randomized indoors and outdoors levels
• Liven things up with in-game perks
• Coming early 2011










# # #
A HD trailer is available here
High-res screenshots are available here
Grinding Gear Games will be attending Penny Arcade Expo, 3-5 September in Seattle. We will not be publicly exhibiting but are available for media previews and interviews.
To request media interviews or more information please contact:
Stephen Knightly
Pursuit Public Relations
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Phone +64 27 4438 125 or +64 9 913 7520
Last Updated (Wednesday, 01 September 2010 19:54)


PlayTime for Casual Games gives developers the tools to transform a single player game with highscores into a multiplayer game based on highscore competition. Developers will also have the flexibility to create cooperative experiences using OpenFeint’s new PlayTime achievements. A developer simply needs to have highscores in their game to take advantage of the PlayTime APIs. The PlayTime for Casual Games SDK will include drop in widgets for displaying progress, an embedded VoIP client for group voice chat, a lobby, a matchmaking system for starting sessions, and a synchronized event system for passing data between games.
With PlayTime for Core Games, developers will be able to build complex real time multiplayer games just like those found on Xbox Live. PlayTime for Core Games is built in partnership with Exit Games and provides a robust architecture for 16 player server authoritative multiplayer games, with group voice chat for team coordination, as well as a skill based lobby and matchmaking system.
“Exit Games is proud to work closely with OpenFeint to bring the normally complex world of multiplayer games to independent mobile developers,” said Christof Wegmenn, CEO and Founder of Exit Games.” We believe PlayTime will usher in the next wave of social experiences across the mobile ecosystem.”
PlayTime will launch later this year as part of OpenFeint 3.0. Developers interested in implementing PlayTime features in their OpenFeint enabled games can learn more and sign up to participate in a private beta program at OpenFeint.com/Developers.

About Exit Games:
Exit Games is the leading provider of network engines for the development of realtime online games. Exit Games' high performance socket server, Photon, allows developers to easily implement realtime features into games or applications for browsers, personal computers, MACs or mobile devices including the iPad, iPhone and Android. Exit Games products are used by leading entertainment industry customers such as Bigpoint, Walt Disney, Square Enix, Taito, Konami, World Golf Tour and E! Entertainment to create online, social and community-based games and applications. Exit Games was founded in 2003 with venture capital funding and is headquartered in Hamburg, Germany, with an office in Portland, Oregon, USA. For more information, please visit the company website: www.exitgames.com .
# # #
Media Contact:
Ken Johnston
VSC Consulting
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415.677.9125 x 204

# # #
Media Contact:
Ken Johnston
VSC Consulting
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
415.677.9125 x 204
Stone Creek Entertainment and MTV Announce I WOO YOU Social Network Game for Facebook
Wednesday, 25 August 2010 05:40 | Author: Game-Newswire
![]() Stone Creek Entertainment and MTV Announce I WOO YOU Social Network Game for Facebook
I WOO YOU Promises Digital Dating, and Romance, MTV Style
NEW HAVEN, Connecticut – Aug. 25, 2010 – Stone Creek Entertainment, a publisher of video games, and MTV today announced I WOO YOU™, a new social network game that brings digital dating and romance to Facebook. I WOO YOU is also a promotional vehicle for the MTV shows, including “The Real World” and incorporates the likes and dislikes of many of the shows’ characters.
About Stone Creek Entertainment # # # Last Updated (Wednesday, 25 August 2010 06:49) Battle Dawn Receives Major Content Update
Wednesday, 07 July 2010 05:38 | Author: Game-Newswire
Battle Dawn Receives Major Content Update
Leading Free-to-Play, Browser-Based Turn-Based Strategy Game Adds Features in Response to Growing Community TEL-AVIV, Israel – July 7, 2010 – Tacticsoft Ltd., a publisher and developer of free-to-play browser-based online games, today announced that its flagship title, Battle Dawn, has received a major update. The update adds new features that the community has been asking for, ranging from new ways to analyze statistics after a battle, to new music and design features. Battle Dawn is one of the longest running Flash, browser-based free-to-play titles, having launched in 2006, and reaching hundreds of thousands of players worldwide. Battle Dawn is a game of strategy, tactics, diplomacy and skill. The ultimate goal is to become the strongest leader in the world, supreme to all others. Players must learn to use diplomacy, resources and their military to aid in the quest for ultimate power. In Battle Dawn, everyone soon discovers that greatness can only be achieved through teamwork. “We have an amazing relationship with our community and in this update we’ve managed to add some really fun features that are just going to make the game even better,” said Michal Rosen, CEO of Tacticsoft Ltd. “With more than 10,000 people playing the game every day and thousands more learning about the game each month, it’s only going to get better.” Key new features in this update include:
About Battle Dawn Since its first release in June 2006, Battle Dawn has attracted thousands of avid strategy gamers, friends, co-workers and families who play and have fun together all over the world. Battle Dawn is designed to be playable in small blocks of free time, as it is turn-based and spans long periods of gameplay. Anyone can be a top player by logging into the game a few times a day, just to check your status, send messages and give orders to your armies. Players enter Battle Dawn from anywhere you have an internet browser; Home, school, even work, which makes it an ideal game for anyone. Battle Dawn is available on Facebook at: http://apps.facebook.com/battledawn/ and at the game’s official site at: http://www.battledawn.com/ # # # NOTE to editors: In-game credits and tours are available for reviewers. Contact International Digital Entertainment Agency Last Updated (Monday, 12 July 2010 19:03) Action-MMORPG Mythos is Back
Tuesday, 06 July 2010 09:14 | Author: Game-Newswire
Page 1 of 3
+++ Press Release +++
“Mythos” is Back
− Frogster brings the new and improved Action-MMORPG to Europe –
Berlin, 6th July 2010: The Action-MMORPG Mythos is back. The previous developers
steadily turned the colourful monster hunting game from an insider tip to a true crowdpleaser
prior to its unforeseen discontinuation. Its comeback is now securely on the cards
with Frogster having secured the license for its publication in Europe. Mythos has been
remoulded and will appear in five language versions following a free-to-play payment model
according to the plans of the Berlin-based games publisher.
The essence of its game play will be retained: players will hunt down fearsome monsters in
dark dungeons in the typical Hack-n’-Slay fashion, either on their own or in groups, to find
rare loot and steadily develop into mighty heroes. Frogster will expand Mythos with new
content and features in cooperation with the Korean publisher, HanbitSoft, but without
altering the gaming principals that have made Mythos such a success.
“The premature dropping of Mythos before its release was a real loss for the genre. That’s
why we’re really pleased to finally bring the game to Europe” said Andreas Weidenhaupt,
Chief Licensing Officer for Frogster Interactive Pictures AG and CEO of Frogster Online
Gaming GmbH. He is certain that Mythos will prove to be a great success, “We’re not just
going to meet the expectations of the game’s fans - we’re going to surpass them!” Yoora
Kim, Director of Business Development of HanbitSoft: “We are happy that we have signed
the European license before the open beta start of Mythos in Korea. We are looking forward
to a long term relationship with Frogster Online Gaming and for a great start of Mythos in
Page 2 of 3
Europe.” Turkish is among the five planned language versions of the game, which also
include German and English, signaling Frogster’s immediate entry into the Turkish market.
Budding heroes can now register for the newsletter on the official website, www.mythoseurope.
com.
Mythos – A Retrospective
Mythos was originally developed by Flagship Studios as a test program for ‘Hellgate:
London’. The team headed by Bill Roper was so impressed by the final results that they
decided to continue the Action-MMORPG as a completely stand-alone project. Following
Flagship Studio’s insolvency the closed-beta server was switched off in 2008 which saw the
rights to Mythos being transferred to the Korean publisher, HanbitSoft. The experienced
software firm announced in 2009 that it would continue the game’s license and has been
working ever since on its comeback. The Berlin-based publisher, Frogster, plans to launch
Mythos in Europe no later than in the first quartile of 2011 and the open beta is planned for
the final quartile of this year.
Facts
Title: Mythos Payment Model: Free-to-Play
Genre: Action-MMORPG Platform: Windows-PC
Publisher: Frogster Online Gaming GmbH Developer: HanbitSoft
Release: No date yet published
USK: Not yet rated PEGI: Not yet rated
About HanbitSoft
HanbitSoft Inc. is one of the largest online game publishers in Korea as well as in Asia. HanbitSoft has
continuously invested in developing and publishing excellent and promising online games. HanbitSoft
has broad portfolio of online games ranging from casual games to high-end MMORPGs, either
developed in-house or by external development studios such as IMC Games (Granado Espada), etc.
HanbitSoft games have reached out to more than 50 countries including Europe and Brazil and it is
focusing on pioneering overseas online game markets in an effort to be a “global leading publisher.”
The company’s holding company, T3 Entertainment, is a well known online game development
company for online dance game ‘Audition’, which has over 500 million subscribers around the world.
The company is also developing various titles such as “Audition2”, MMORPG “Mythos”, MMORPG
”Three Kingdom”, MMORPG “R.O.D”, Crawling Leports “Grandmer” etc. Link: http://www.t3.co.kr
Frogster – We take you to a new world!
The Berlin based Frogster Interactive Pictures AG, listed on the stock exchange, has focused on the
growth sector of massively multiplayer online games (MMOGs) at an early stage already. The
company licenses, markets and operates its virtual worlds for millions of players in Europe, Asia and
North America. In Europe its subsidiary Frogster Online Gaming GmbH is taking care of the operating
business of the Frogster group. The Korean joint venture Frogster Asia Co. Ltd. based in Seoul
develops new MMO games with an internal team and markets virtual worlds in Asia. Frogster America
Inc. based in San Francisco, USA, markets and operates MMO games in North America. At their offices
in Berlin, Seoul and San Francisco, the Frogster group employs more than 200 staff members in the
Page 3 of 3
fields of game development, licensing, IT, web design and web development, product management,
marketing, PR, web publishing, community management, customer support, hosting, sales, billing and
finance/administration. In the year 2008, Frogster won the “Landmark in the Land of Ideas”, a
competition under the patronage of the German President. Additional information is available at:
www.frogster.de
Press Contact
Frogster Online Gaming GmbH
Philipp Senkbeil
PR Manager
Hardenbergstraße 9A
D-10623 Berlin
T +49 (0) 30 - 28 47 01 -42
F +49 (0) 30 - 28 47 01 -11
E
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
W www.frogster-online.com
![]() “Mythos” is Back
− Frogster brings the new and improved Action-MMORPG to Europe –
BERLIN, 6th July 2010: The Action-MMORPG Mythos is back. The previous developers steadily turned the colourful monster hunting game from an insider tip to a true crowdpleaser prior to its unforeseen discontinuation. Its comeback is now securely on the cards with Frogster having secured the license for its publication in Europe. Mythos has been remoulded and will appear in five language versions following a free-to-play payment model according to the plans of the Berlin-based games publisher.
The essence of its game play will be retained: players will hunt down fearsome monsters in dark dungeons in the typical Hack-n’-Slay fashion, either on their own or in groups, to find rare loot and steadily develop into mighty heroes. Frogster will expand Mythos with new content and features in cooperation with the Korean publisher, HanbitSoft, but without altering the gaming principals that have made Mythos such a success. “The premature dropping of Mythos before its release was a real loss for the genre. That’s why we’re really pleased to finally bring the game to Europe,” said Andreas Weidenhaupt, Chief Licensing Officer for Frogster Interactive Pictures AG and CEO of Frogster Online Gaming GmbH. He is certain that Mythos will prove to be a great success, “We’re not just going to meet the expectations of the game’s fans - we’re going to surpass them!” Yoora Kim, Director of Business Development of HanbitSoft: “We are happy that we have signed the European license before the open beta start of Mythos in Korea. We are looking forward to a long term relationship with Frogster Online Gaming and for a great start of Mythos in Europe.” Turkish is among the five planned language versions of the game, which also include German and English, signaling Frogster’s immediate entry into the Turkish market. Budding heroes can now register for the newsletter on the official website, www.mythoseurope.com
Mythos – A Retrospective Mythos was originally developed by Flagship Studios as a test program for ‘Hellgate: London’. The team headed by Bill Roper was so impressed by the final results that they decided to continue the Action-MMORPG as a completely stand-alone project. Following Flagship Studio’s insolvency the closed-beta server was switched off in 2008 which saw the rights to Mythos being transferred to the Korean publisher, HanbitSoft. The experienced software firm announced in 2009 that it would continue the game’s license and has been working ever since on its comeback. The Berlin-based publisher, Frogster, plans to launch Mythos in Europe no later than in the first quartile of 2011 and the open beta is planned for the final quartile of this year.
Facts Title: Mythos Payment Model: Free-to-Play Genre: Action-MMORPG Platform: Windows-PC Publisher: Frogster Online Gaming GmbH Developer: HanbitSoft Release: No date yet published USK: Not yet rated PEGI: Not yet rated
About HanbitSoft HanbitSoft Inc. is one of the largest online game publishers in Korea as well as in Asia. HanbitSoft has continuously invested in developing and publishing excellent and promising online games. HanbitSoft has broad portfolio of online games ranging from casual games to high-end MMORPGs, either developed in-house or by external development studios such as IMC Games (Granado Espada), etc. HanbitSoft games have reached out to more than 50 countries including Europe and Brazil and it is focusing on pioneering overseas online game markets in an effort to be a “global leading publisher.” The company’s holding company, T3 Entertainment, is a well known online game development company for online dance game ‘Audition’, which has over 500 million subscribers around the world. The company is also developing various titles such as “Audition2”, MMORPG “Mythos”, MMORPG ”Three Kingdom”, MMORPG “R.O.D”, Crawling Leports “Grandmer” etc. Link: http://www.t3.co.kr
Frogster – We take you to a new world! The Berlin based Frogster Interactive Pictures AG, listed on the stock exchange, has focused on the growth sector of massively multiplayer online games (MMOGs) at an early stage already. The company licenses, markets and operates its virtual worlds for millions of players in Europe, Asia and North America. In Europe its subsidiary Frogster Online Gaming GmbH is taking care of the operating business of the Frogster group. The Korean joint venture Frogster Asia Co. Ltd. based in Seoul develops new MMO games with an internal team and markets virtual worlds in Asia. Frogster America Inc. based in San Francisco, USA, markets and operates MMO games in North America. At their offices in Berlin, Seoul and San Francisco, the Frogster group employs more than 200 staff members in the fields of game development, licensing, IT, web design and web development, product management, marketing, PR, web publishing, community management, customer support, hosting, sales, billing and finance/administration. In the year 2008, Frogster won the “Landmark in the Land of Ideas”, a competition under the patronage of the German President. Additional information is available at:
Press Contact Frogster Online Gaming GmbH
Philipp Senkbeil
PR Manager
Hardenbergstraße 9A
D-10623 Berlin
T +49 (0) 30 - 28 47 01 -42
F +49 (0) 30 - 28 47 01 -11
E
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
W www.frogster-online.com Last Updated (Tuesday, 06 July 2010 09:37) Runes of Magic Adds Active Pet System With “Warnorken Castle” Update
Thursday, 01 July 2010 09:45 | Author: Game-Newswire
Runes of Magic Adds Active Pet System With “Warnorken Castle” Update − Update 3.0.2 Goes Live Today with a New Dungeon and Mount System – SAN FRANCISCO and BERLIN, July 1, 2010 - The latest content update for Runes of Magic just went live. “Warnorken Castle” adds several new features to the fantasy online role-playing game as part of the popular title’s third chapter, The Elder Kingdoms. Players can now prove their bravery in a new six-player dungeon, raise their own active pets and enjoy a ride on the highly anticipated two-player mounts. The new active in-game pet system allows players to raise over 100 new virtual companions the way they want. With tender care they are able to grow their loyalty to turn them into valuable assets while adventuring in the most remote areas of Taborea. Also added with the new update, groups of six adventurers can participate in tournaments organized in the “Warnorken Arena” by the blood-thirsty Baron Reuen von Jura. This new instance is available for players of level 58 and higher. Moreover, in the Southern Janost Forest, players will also be invited to fight in two new public encounters, a type of group quest in which players can take part in massive fights to reach a common goal.
Another addition to the game are the long awaited two-player mounts. At first, players can choose from four different mounts which allow them to share a ride with one of their friends. Players who own one of these new mounts will be able to offer fellow adventurers a lift very easily through a new interface option, accessible by right-clicking on a character. Along with more information regarding this patch, Frogster is also releasing a trailer presenting the new dungeon of “Warnorken Arena” on the official Runes of Magic website at: www.runesofmagic.com/us/chapter3.html.
Runes of Magic – A world full of magic and adventure A large range of furniture and other functional items lets players furnish and customise their own virtual homes. In guilds, groups of players can construct their own guild castles which may then be expanded with additional buildings and powerful siege engines allowing them to go head-to-head in absorbing guild wars. Thanks to comprehensive crafting and ranking systems, gripping player vs. player features such as arenas and open battlefields, flexible and extensive customization of the user interface, a selection of demanding dungeons and many other features ‘Runes of Magic’ has something for everyone. So far Runes of Magic has attracted over 3.5 million registered users making it one of the most popular and successful free-to-play MMORPGs on the market
Runes of Magic Features
About Runewaker Entertainment Ltd. Frogster – We take you to a new world! # # #
Media Contacts North America UK and Scandinavia Rest of Europe Last Updated (Thursday, 01 July 2010 10:08) |
