12 Million Downloads after 1 Year in the AppStore
About a year ago flaregames brought its first game to the Apple App Store and Google Play, and since then, the Karlsruhe studio’s games have been downloaded over 12 million times
KARLSRUHE, Germany – May 24, 2013 – A letter from Klaas Kersting, CEO:
In the end of May last year, BraveSmart and Ocean | Tower, the first games from our studio, flaregames, which was founded in 2011, appeared in the AppStore and on Google Play.
It has been an exciting journey since then – we‘ve grown to 45 employees, have created a daughter studio, Keen Flare, and have brought out three more games, including German Developer Award recipient Royal Revolt! and the viral wonder Word On HD, which has found an audience of millions without any real marketing.
To date, across all platforms, we’ve had a little more than twelve million downloads, and in every major market segment we‘ve reached at least six digits. Even in Korea and China, both traditional markets in which German game companies have always had issues, we’ve made great achievements already.
Our revenues, generated almost entirely via in-app purchases under the free-2-play model, have regularly doubled from quarter to quarter. We‘re confident that we‘ll grow our revenues by more than 1,000 percent year over year.
We’ve done some things right, but also a lot wrong along the way. We‘ve revised our ideas and adapted our organization, but we haven‘t forgotten what we began: an asshole-free, culturally and economically sound company that makes great games.
We think that we have managed to take a few steps in the right direction on this journey - and want to take this opportunity to thank all of our players, partners and friends who have supported us so far. Today, we're still going strong, and the next few weeks and months will be the most exciting time for flaregames by far. Stay tuned.
Klaas Kersting, CEO
Based in Karlsruhe, flaregames has a highly motivated team of veterans and new talent to create and deploy a new generation of mobile games. The company, founded in 2011, creates games for smartphones and tablets. The pipeline currently has a number of titles for mainstream and mid-core gamers. The games are extensive, deep experiences, that offer long-lasting fun and best of all are free ("free to play").
The founder of the company, Klaas Kersting, previously of Gameforge has a proven track record of success, growing his last company into a global player with 500 employees and over €100 million in annual revenue.
Investors in the startup include renowned international venture capital firms Accel Partners and T-Venture.
More information: www.flaregames.com
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Combo-driven, Splatter-slinging, gravity-distorting action en route to PC, Mac and Linux
ISRAEL - MAY 23, 2013 - SpikySnail Games is excited to announce that Super Splatters is coming to Steam at the end of June! The studio’s follow up to their hit game, The Splatters, will bring combo-driven, Splatter-slinging, gravity-distorting action to PC, Mac and Linux. Are you ready to launch your goo with style and grace? Pre-order Super Splatters now for 30% off at supersplatters.com.
Physics-based action puzzles have never been more fun! Super Splatterschallenges players to creatively sling the Splatters so they burst against arena walls and their juice lands on explosive fireworks. Covering all the fireworks with Splatter juice ends the match, but Super Splatters is all about killer combos and score multipliers. Use fancy tricks, link up crazy combos and play with the force of gravity while the cameras are rolling so that you can get the most viewed video on Splatter TV. Do you have what it takes?
Check out this special launch announcement video put together by the developers at SpikySnail:
The latest press kit with assets, this press release and more can be downloaded at: https://dl.dropboxusercontent.com/u/33072064/5-23-13_SpikySnail_SuperSplatters_PK1.zip
We just posted the announcement in our blog here: http://spikysnail.com/2013/05/super-splatters-bursts-onto-steam-in-late-june/
About Super Splatters
Follow the Splatters, a band of acrobatic, liquid filled goo balls on their path to fame and glory as they master special stunts and crazy skills. Using creativity and talent they aspire for the most spectacular show on the nationwide all-popular channel - Splatter TV. Super Splatters is a fun and challenging game where you, the player, must acquire the necessary skills and perform breathtaking actions, to put on a jaw-dropping show that will attract millions of viewers from around the world.
SpikySnail Games is an independent games development studio based in Israel. We're focused on creating top quality original gameplay experiences that are instantly fun and positively addictive. Our first title The Splatters was released on April 2012 on XBLA. Super Splatters the super upgraded version, will be released in the first half of 2013 on PC, Mac and Linux. SpikySnail is a small 4 person team that was founded in 2010, by two childhood friends - Sagi Koren and Niv Fisher.
SAN FRANCISCO - May 22, 2013 - From games industry legend Scott Foe, Big Head Mode announces the debut of Douche Defender, a fun game that helps women to identify real-world pickup artists, free-to-play for iPhone and iPad in the Apple App Store.
“I’m always trying to bring something new, something that people have never seen before, something from the way-way out-there machine, and we have definitely achieved that uniqueness with Douche Defender,” said Foe. “There is a huge subculture of seduction lurking out there on the internet and this is both the first game that I have designed with female players as the targets and the first game that I have designed with real-world implications outside of the game, and so I am very excited to see how Douche Defender is received.”
Foe, a fifteen-year gaming veteran who previously directed Game-of-the-Year winning Pocket Kingdom, the world’s first massively multiplayer mobile game, and Interactive Achievement Award-nominated Reset Generation, which Pocket Gamer called one of the most-important handheld games of all-time and one of the first social games, is a co-founder and the Chief Creative Officer at Big Head Mode.
“We at Big Head Mode are ecstatic to bring both you and your friends to life in the world of Douche Defender,” said Titpatat Chennavasin, co-founder and Chief Executive Officer of Big Head Mode. “By leveraging our proprietary Big Head Graph technology, we have made an experience that is already truly unique also deeply personal. When you see your friends come to digitized life as in-game characters, hitting on you in Douche Defender, you are sure to smile.”
Douche Defender in the iTunes Store: http://bit.ly/15alShq
About Big Head Mode: Big Head Mode, Inc. is a San Francisco-based startup games studio which specializes in the creation of deeply personalized gaming entertainment that stars you and your friends. With games utilizing the proprietary Big Head Graph technology, no longer are players mowing down generic opponents and rescuing random princesses: The zombies are your co-workers and the love interest is your spouse! Previously, Big Head Mode released PuppetFace: Harlem Shake vs. Gangnam Style Edition, a game that allows you to turn your friends into puppets and post videos of them doing wild dance routines.
About Scott Foe: Called “The Quentin Tarantino of Videogames” by The Escapist and “One of Eight Talents That Will Change the Face of the Games Industry” by EDGE Magazine, Scott Foe is a fifteen-year veteran of the games industry, beginning his career at Sega as a member of the team that developed and launched the Sega Dreamcast.