PHOENIX BACKS GAME DEVELOPERS
Game CoLab Launches Incubator Program
PHOENIX, Arizona - April 24, 2014 - Game CoLab, a community advocate for video game developers in Arizona, announces its new game studio incubator program established with the help of an economic development grant from the City of Phoenix.
The incubator program will run through 2014 and Game CoLab will bring four teams in for this first pilot year. Teams, evaluated on their game development talent and entrepreneurial aspirations, are given space to work, take part in classes, take advantage of “office hours” with incubator leadership and mentors, and have the opportunity to attend regular networking, demonstration and pitch events.
In return, Game CoLab and the City of Phoenix hope to stimulate the local economy and game community by creating sustainable ventures and jobs.
Game CoLab is headed by Ben Reichert, Adjunct Professor at University of Advancing Technology and former Assistant Director at the Arizona State University Center for Games and Impact, and is advised by game industry veterans Mario Vassaux, game industry executive, formerly at FormGen – distributor of games like Doom and Duke Nukem 3D; Sean Kauppinen, Founder and CEO at International Digital Entertainment Agency; Marc Jackson, CEO and Founder at Seahorn Capital Group; and Brion Crum, Financial Advisor at Merrill Lynch.
“Phoenix is home to a lot of great game development and industry executive talent and the Game CoLab has been a space for the community to get together and share best practices. Thanks to the City of Phoenix, the incubator program will allow us to take our work to the next level and assist local teams in the process of creating successful games and studios,” said Mr. Reichert. “We have been given the opportunity to support the video game industry in Arizona, and while the focus has so far been purely on entertainment, games can impact key economic drivers for Phoenix including health, learning and business services. The Game CoLab will be actively reaching out to other industries as well as we look to identify partners that can support our goals.”
Applications for the program are now open. Interested parties can sign up through the Game CoLab website, www.gamecolab.org.
About Game CoLab
Founded in 2013, Game CoLab is an incubator program that provides collaborative workspace to unite and empower the game development community in Arizona. It’s a space for art, play, creation, showcasing, launching, learning and changing the world through games! Experiment. Create. CoLaborate. www.gamecolab.org
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Grave Headed To Xbox One, PC, Mac, and Linux
PHOENIX – April 15, 2014 - Grave, the first person surrealist-inspired horror title by Broken Window Studios has officially been adopted by the ID@Xbox program, and is scheduled to launch on the Xbox One in early 2015. The Xbox One is the first officially support console platform for Grave, in addition to its release on PC, Mac and Linux. A PC demo of the game is also currently available at: http://www.indiedb.com/games/grave/downloads
Grave is built in the Unity 3D engine, and will be taking advantage of the ID@Xbox partnership with Unity Technologies. The team is working hard to build Next-Gen visuals into the title, and plans to take advantage of many of the new lighting and shading techniques possible with the upcoming Unity 5.
The arrangement with Microsoft is not an exclusive deal, so it is likely to expect additional consoles will be announced in the near future. The goal is to offer feature parity across all consoles. The studio will provide more information as it becomes available.
Grave’s brand of surrealist dreamscape will be a unique addition to Microsoft’s console. The team’s goal is to create the “Destino” or “Eraserhead” of games, by experimenting and redefining the player’s interaction with the game’s narrative. The game is currently on Kickstarter, and is one third of the way towards completing its goal.
- Surreal gameplay challenges your perceptions with dynamically changing worlds, unnatural imagery and fantastical creatures. Anything can happen and the experience is constantly unpredictable.
- Unique day-night gameplay woven into the experience - split gameplay between survival and exploration. Fear the night, hope for day.
- Frightening AI creatures each react differently and require a unique strategy to defeat.
- Non-traditional weapons for defending yourself against the creatures of the night, including matches, flashlights, flares, generators, fire and more.
- Also Compatible the Oculus Rift on PC, so you can fight off creatures of the night in virtual reality.
- Webpage: www.grave-game.com
- Kickstarter: https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror?ref=live
- Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=235290761
Ready, Set ... Brazil is the World's First Racing Game Starring the Pope!
MEDELLIN, Colombia - April 17, 2014 - "Ready, Set ... Brazil" is an indie game created by “BW GAMES” published in the mobile stores and gives us the funny opportunity to race the " Popemobile " , carrying who seems to be Francisco, also an ingenious allegorical Carnival car or the themed cars of the 2014 World Cup Brazil.
This video game it’s as Latin as the developers and promise a mix of fun, speed, exciting tournaments, carioca music and vibrant sounds. It shows typical and creative places inspired in Brazil like the Favelas, the beach, the Amazon and the Carnival circuit.
Game objectives are very interesting because it proposes to collect fans through the circuits, take your team to the top of the categories and score points to support your team in the world ranking. You can also challenge other users and earn nice bonus that will help you to buy Powers up like the incredible tornado, explosive rockets and so on.
Will this game give us a prediction of the finalist teams for the 2014 World Cup Brazil?
Download Ready, Set ...Brazil in Appstore, Google Play and BlackBerry Appworld for free.
Paul Stephanouk Joins the Growing Dallas-Based Game Studio as Design Director
DALLAS, Texas – March 31, 2014 – Boss Fight Entertainment, an independent game company focused on creating breakthrough, original free-to-play games for mobile devices, today announced the addition of Paul Stephanouk, who will serve as the company’s Design Director. Stephanouk joins the Boss Fight team as it continues to grow capacity and talent for 2014. The Dallas based studio has multiple unannounced projects in the works and is comprised of a veteran team known for making award-winning strategy and free-to-play games that have helped define genres.
“Paul brings a wealth of experience in both strategy and free-to-play gaming,” said Bill Jackson, Chief Creative Officer of Boss Fight. “Our mission is to create high-quality experiences that provide incredible depth while still remaining approachable, simple, and fun. Paul’s track record of developing AAA traditional and free-to-play products, combined with his thoughtful and thorough approach to game making, are exactly the skills required to deliver on that mission.”
“I’m really excited to be joining old friends to make amazing new games. The titles Boss Fight has in the works are exactly the type of games that will excite the next generation of players,” said Stephanouk.
Paul Stephanouk is a 14 year veteran of the games industry with a background in strategy and social games. Paul began his game career at Big Huge Games where he worked on numerous projects including the award-winning Rise of Nations, Rise of Legends, and Catan! In 2009 Paul co-founded Zynga’s Baltimore studio where he was Executive Producer and Design Lead on multiple titles including Zynga’s blockbuster hit FrontierVilleand CityVille 2.
About Boss Fight Entertainment
Boss Fight Entertainment is a privately funded, independent game development studio based in Dallas, Texas. Founded in late 2013, Boss Fight’s veteran team has produced some of the industry’s best-selling and most critically acclaimed games for mobile, social, PC and console platforms including the Age of Empires and Halo Wars franchises. Most recently, Boss Fight’s team developed the free-to-play mega-hit, CastleVille. The studio’s continuing mission is to bring simple, beautiful and fun game experiences to players wherever they want to play. For more information, please visit:www.bossfightentertainment.com