FromSoftware Uses SIMPLYGON in the Creation of PlayStation 4 Exclusive, Bloodborne
Total Production Time Reduced by 20 Man Months as Simplygon®Becomes the Equivalent of a Dedicate Developer on the Team for the Entire Duration of Production
Linköping , Sweden and TOKYO, Japan - August 10, 2015 - Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and FromSoftware, Inc., today announced that Simplygon has been used in the creation of the PlayStation®4 exclusive title, Bloodborne. Over the course of production, Simplygon was used to process around 10,000 models, including test data while delivering Level of Detail (LoD) models that optimized the polygon counts to help deliver a stunning visual experience.
“Simplygon saved the labor equivalent of 20 man months, or in other words, an entire dedicated production team member for the duration of the production,” said the development team of FromSoftware, Inc. “The benefits are clear as we used the tool to reduce polygons in about 10,000 models ranging from 1,000 to 200,000 polygons. The best result is that players can’t see the reduction because the models keep their fidelity at all distances which keeps the players immersed.”
“FromSoftware are legends in the games industry and over the past three decades have been at the forefront of high quality games that truly excite players through their gameplay and visuals,” said Martin Ekdal, Co-founder and Vice President of Business Development at Simplygon. “With Simplygon we’re enabling creators to focus more on the creative parts of development while we automate multiple production processes and improve the performance.”
Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.
About FromSoftware, Inc.
Founded in 1986, FromSoftware is based in Tokyo Japan and has more than 220 employees. The company is best known for its popular franchises including Armored Core, Souls, Bloodborne, King’s Field, Otogi and Tenchu. Over the years, the studio has released more than 50 titles across platforms including the Dreamcast, Nintendo DS, GameCube, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, PlayStation Portable, Wii, Microsoft Windows, and various mobile phones. For more information, please visit:http://www.fromsoftware.jp/
Simplygon is the leading provider of automatic 3D optimization technology and is spawned from within the demanding video games industry. Founded in 2006 and headquartered in Sweden, Simplygon is a privately held company dedicated to helping professional software developers make complex 3D content available on all platforms while streamlining their production pipeline. For more information visit: www.simplygon.com.
The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause Simplygon’s actual future results to differ materially from those expressed in any such forward-looking statements. The Simplygon name and logo are registered trademarks of Donya Labs AB. All other company or government agency names mentioned herein may be trademarks of their respective owners. Copyright © 2015 Donya Labs. All Rights Reserved.
“PlayStation" is a registered trademark of Sony Computer Entertainment Inc.
Bloodborne™ ©2015 Sony Computer Entertainment Inc. Published by Sony Computer Entertainment Europe. Developed by FromSoftware, Inc.
“Bloodborne” is a trademark of Sony Computer Entertainment Europe. All rights reserved.
For further information, please contact
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International Digital Entertainment Agency (IDEA)
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Video Game Bar Association (VGBA) Launches 1-Day European Summit as Part of gamescom congress 2015
Partnership with BIU – Bundesverband Interaktive Unterhaltungssoftware to bring European and Global game and entertainment legal experts together for VGBA EuroSummit
LOS ANGELES, and COLOGNE, Germany – July 9, 2014 – The Video Game Bar Association (VGBA) today announced that it will bring its well-respected Summit on Games, Business and Legal Affairs to Europe as part of gamescom 2015, the world's largest event for interactive entertainment.
“Games today are a medium truly unique with their instantaneous reach, and the VGBA and its European members believed it was appropriate to address the local ramifications of these global issues as a group,” said Joseph Olin, Executive Director of the VGBA.
“The desire to offer a forum for our European members and colleagues has been a goal since our inception,” said Attorneys David Rosenbaum and Patrick Sweeney, organization co-founders.
“The initiation of the VGBA EuroSummit is only possible through our association with the BIU and gamescom 2015,” added Olin, “It’s the ideal venue to have serious discussions on the issues faced by everyone involved with creating and publishing interactive games.”
“We are very happy to host the VGBA Legal Affairs and Games Summit at gamescom. Since everything in our industry – including the legal issues – has an international dimension we agree with VGBA that gamescom congress is the perfect venue to discuss important games industry issues”, commented Maximilian Schenk, General Manager of the BIU.
The VGBA EuroSummit expands the topics typically covered by the gamescom congress offering a focus on the legal and business issues that global game makers face today. Following the mode of its stateside counterpart, the VGBA EuroSummit will feature many of the leading legal practitioners from Europe, the Americas, and Asia. The complete schedule along with registration information and fees may be found at www.vgbaeurosummit.org or www.gamescom-congress.com
About The Video Game Bar Association
The Video Game Bar Association was formed in 2011 to promote the education and interaction of licensed attorneys to improve business conditions in the video game and interactive media industry. The VGBA provides a community for lawyers working in the industry to discuss issues of common interest to all lawyers around the world and is the first bar association to reflect the global reach of the video game industry, with members drawn from around the world.
The BIU – German Video Games Association is the association of the German computer and video games industry. The association, with its 25 members, represents over 85 percent of the market for digital games in Germany and is also, for example, organizer of gamescom. As a competent partner for media, political and social institutions, the BIU answers all questions on the subject of computer and video games.
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For the VGBA - Contact
International Digital Entertainment Agency (IDEA)
For the BIU – Contact
BIU - Bundesverband Interaktive Unterhaltungssoftware e.V.