Brick-Force Closed Beta Will Begin February 28th (GameNewswire)![]() Brick-Force Closed Beta Will Begin February 28th
Start Date for Sandbox Shooter Announced
About Infernum # # # Contact Zynga’s Brian Reynolds Joins Academy of Interactive Arts & Sciences’ Board of Directors (GameIndustryWire)![]() Zynga’s Brian Reynolds Joins Academy of Interactive Arts & Sciences’ Board of Directors
Calabasas, Calif. and San Francisco – February 2, 2012 – (GameIndustryWire) The Academy of Interactive Arts & Sciences (AIAS), the professional video games organization advancing the artistic values of the interactive entertainment community, and Zynga (NASDAQ: ZNGA), the world’s leading social game developer, today announced that Brian Reynolds, chief game designer, Zynga, has been appointed to the AIAS’ Board of Directors effective immediately. A twenty-one-year industry veteran, Brian Reynolds is recognized as one of the industry's most talented and productive game designers. Honored by PC Gamer magazine as one of twenty-five "Game Gods" and one of IGN’s “Top 100 Game Creators of All Time,” Reynolds played a key role founding three successful videogame studios: Firaxis, Big Huge Games, and Zynga East. At Zynga, Brian led FrontierVille to 35 million players and now helps game teams across the company innovate on social gameplay. “Zynga has been leading the charge for delivering quality social gaming to an ever expanding demographic,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “And they have been at the forefront of one of the major shifts in our industry. Brian’s work at Zynga has helped redefine how people enjoy and interact with the medium of gaming, and we are proud to have his experience and deep insight on the Board as gaming further becomes a part of everyone’s everyday life.” “I’m incredibly excited to be joining the Academy Board,” said Brian Reynolds, Zynga’s Chief Game Designer. “Their awards program has always been a gold standard of recognition and career advancement for game makers and I’m honored to have a chance to help advance it. Likewise, the D.I.C.E. Summit blows me away every year with the quality and caliber of developers they bring together. I believe this opportunity is an important step in the continuing assimilation of social games into the broader game community.” “Brian brings wonderful insight, creativity, and passion to the Board of Directors,” said Mike Capps, president, Epic Games, and member of the Academy’s Board of Directors. “During his twenty-one years in games, Brian has created exceptional console, downloadable, and social games – all while staunchly supporting the advancement of our dynamic industry. Welcome, Brian!” Reynolds’ videogames have sold over 6 million copies worldwide, and he has masterminded the design of several smash hits including Civilization II®, Alpha Centauri®, and Rise of Nations®, as well as Catan® for Xbox360 Live Arcade. Highly regarded for his mastery of the art of programming, Reynolds' dual specialty gives him the substantial advantage of being able to bring his own visions to life - and he has built a reputation for finely tuned gameplay. As Chief Game Designer for Zynga, Brian now applies these talents to the rapidly growing world of social games, and with his cohorts at Zynga East in Maryland, is hard at work on creating newgames. In June 2006, Brian was also elected Chair of the International Game Developers Association the non-profit professional society dedicated to advancing the careers of game developers worldwide, and he continues to serve the organization in an advisory role. Brian is particularly interested in finding ways to get developers a better deal on intellectual property rights, credit and recognition, awards programs, and general quality of life - leading him to focus his volunteer work in those areas. Brian’s other volunteer work has included judging the International Game Festival, the Game Developers Choice Awards, and the AIAS Interactive Awards. The AIAS Board of Directors is the governing body of the 22,000 plus member Academy and is composed of 16 industry leaders representing Blizzard Entertainment, Capcom, EA, Google, Nintendo, Microsoft, Sony, as well as representatives from the independent development community like Day 1 Studios, Epic Games, and Insomniac Games. For a complete list of the AIAS’ Board of Directors, please visit www.interactive.org. About the Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization whose mission is to promote, advance and recognize common interests and outstanding achievements in the interactive arts and sciences. The Academy conducts its annual awards show, the Interactive Achievement Awards, to promote and acknowledge exceptional accomplishments in the field. To further enhance awareness of the Academy’s vision, the organization created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit in 2002, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. With more than 22,000 members, including Electronic Arts, Microsoft, Sony, Nintendo, Ubisoft, THQ, Day One Studios, Epic Games and Insomniac Games, The Academy celebrates and honors the creativity of video games worldwide. More information can be found at http://www.interactive.org and http://www.dicesummit.org. Follow the AIAS on Facebook and Twitter. About Zynga Inc. Zynga Inc. (NASDAQ: ZNGA) is the world's largest social game developer with more than 227 million monthly active users playing its games, which include CityVille, FarmVille, Words With Friends, Scramble With Friends, CastleVille, Hidden Chronicles, Zynga Poker, Empires & Allies, Indiana Jones™ Adventure World, The Pioneer Trail, Mafia Wars and Café World. Zynga's games are available on a number of global platforms, including Facebook, Google+, Tencent, Apple iOS and Google Android. Through Zynga.org, Zynga players have raised more than $10 million for world social causes. Zynga is headquartered in San Francisco. # # # MEDIA CONTACTS: Academy of Interactive Arts & Sciences Debby Chen 818-876-0826 This e-mail address is being protected from spambots. You need JavaScript enabled to view it. Zynga Lisa Chan 415-706-1834 This e-mail address is being protected from spambots. You need JavaScript enabled to view it.
Last Updated (Wednesday, February 01 2012 13:58) Nexon America’s Min Kim Joins Academy of Interactive Arts & Sciences’ Board of Directors (GameIndustryWire)![]() Nexon America’s Min Kim Joins Academy of Interactive Arts & Sciences’ Board of Directors CALABASAS, Calif. – February 2, 2012 – (GameIndustryWire) The Academy of Interactive Arts & Sciences (AIAS), the professional video games organization advancing the artistic values of the interactive entertainment community, today announced that Min Kim, vice president of live games at Nexon America, Inc., has been appointed to the AIAS’ Board of Directors effective immediately. As vice president of live games, Min is responsible for all the product initiatives at Nexon America. Prior to co-founding Nexon America, Min launched the Global Edition of Nexon’s flagship title, MapleStory. He has made significant contributions to the adoption of digital content cards at retail, and recently launched Karma Koin. He also serves on the America’s Advisory Board for the Merchant Risk Council. “As one of the earliest advocates of Free-to-Play online games, Min has been instrumental in bringing this business model to gamers worldwide,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “Their introduction of Free-to-Play, giving players free access to games in favor of generating revenue from microtransactions, has quite literally been a game changer. Nexon has been quite involved already with Academy activities and we’re really excited to have Min’s input at the board level.” “Min will make a welcome addition to the Board,” said Shuhei Yoshida, president of worldwide studios, Sony Computer Entertainment Inc. and member of the Academy’s Board of Directors. “Through games such as their flagship title, MapleStory, and now recently, Dragon Nest and Vindictus, Nexon has paved the way for Free-to-Play titles over the last decade to push this genre forward to ever expanding audiences in MMO gaming. We will greatly benefit from that same passion - there is no doubt he will work to make great strides in pushing the mission of the AIAS forward.” The AIAS Board of Directors is the governing body of the 22,000 plus member Academy and is composed of 16 industry leaders representing Blizzard Entertainment, Capcom, EA, Google, Nintendo, Microsoft, Sony, as well as representatives from the independent development community like Day 1 Studios, Epic Games, and Insomniac Games. For a complete list of the AIAS’ Board of Directors, please visit www.interactive.org. About the Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization whose mission is to promote, advance and recognize common interests and outstanding achievements in the interactive arts and sciences. The Academy conducts its annual awards show, the Interactive Achievement Awards, to promote and acknowledge exceptional accomplishments in the field. To further enhance awareness of the Academy’s vision, the organization created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit in 2002, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. With more than 22,000 members, including Electronic Arts, Microsoft, Sony, Nintendo, Ubisoft, THQ, Day One Studios, Epic Games and Insomniac Games, The Academy celebrates and honors the creativity of video games worldwide. More information can be found at http://www.interactive.org and http://www.dicesummit.org. Follow the AIAS on Facebook and Twitter. About Nexon America Nexon America, Inc. is the North American publishing arm of NEXON Co. Ltd., which has created and delivered what’s next online for gamers for more than 15 years. Based in Los Angeles, Nexon America was founded in 2005 to bring the best of online entertainment to North American audiences. The company's growing library of titles includes “MapleStory,” “Mabinogi,” “Combat Arms,” “Dungeon Fighter Online,” “Atlantica Online,” “Vindictus,” “Dragon Nest,” and “Sudden Attack.” The foundation of all Nexon America titles is the microtransaction-based business model, in which users can play the full game for free and can also choose to purchase in-game items to enhance their gaming experience. # # # MEDIA CONTACT: Academy of Interactive Arts & Sciences Debby Chen 818-876-0826 This e-mail address is being protected from spambots. You need JavaScript enabled to view it. Mike Crouch Director of PR, Nexon America, Inc. This e-mail address is being protected from spambots. You need JavaScript enabled to view it. (213)858-5952
Last Updated (Wednesday, February 01 2012 12:42) flaregames Closes EUR 6 Million Initial Financing Led by Accel Partners (MobileGameWire)
![]() ![]() flaregames Closes EUR 6 Million Initial Financing Led by Accel Partners
Funds will be Used to Develop Portfolio of Free-to-Play Titles in the Coming Months
# # # About Accel PlayFast Announces Updated Browser Technology That Can Take Any PC Game and Stream it Directly To The Desktop (GameIndustryWire)![]() PlayFast Announces Updated Browser Technology That Can Take Any PC Game and Stream it Directly To The Desktop Leading Game Distribution Technology Company Offering Embeddable Version of Any PC Game Now, Beating Cloud Gaming Companies to Market By Months SAN FRANCISCO – January 31, 2012 – (GameIndustryWire) PlayFast, a technology company focused on developing and deploying digital distribution platforms and solutions for games, today announced an update to its technology enabling any PC game to be embedded in a web page and streamed to consumer desktops. As a result, players can start experiencing the game before it has been completely downloaded, making getting into the game faster and easier than ever before. With the technology update, the company is also offering potential partners the opportunity to bring any of their PC titles to the browser. Interested publishers and developers should contact Charles Speyer, Head of Business Development at PlayFast – cspeyer [at] playfast-tech [dot] com. “We have had a full turnkey digital distribution platform available for some time now and are addressing the streaming aspect as a feature that many publishers would like to have without the need for a large scale implementation,” said Sean Kauppinen, CEO of PlayFast. “Publishers can offer their games directly to consumers on a landing page, and monetize on social networks including Facebook or Twitter. While many cloud services will offer this type of service in the future, we’re able to offer it today.” PlayFast’s PlayNow Browser Technology takes PC games and delivers them to the browser by prioritizing and streaming the game content. The technology enables publishers and developers to monetize existing catalogs and add new revenue streams to both online and offline PC games. PlayFast also has streaming download technology that addresses the increasing size of game downloads, which is one of the greatest challenges for the online games market today. By reducing the size of the download necessary to being played, download abandonment is significantly reduced and players quickly get into the game. About PlayFast Technologies Founded in 2008, PlayFast is focused on digital distribution for games by addressing the current and emerging needs of consumers and content owners. The company’s proprietary technology enables consumers to get into games 7-20 times faster than traditional downloads. With an approach that enables new digital publishers to enter direct-to-consumer digital distribution, and existing publishers to fully realize the potential of the market, PlayFast is an essential partner for companies looking to maximize their digital revenues. For more information, please visit: http://www.playfast-tech.com/ # # # International Digital Entertainment Agency Last Updated (Tuesday, January 31 2012 20:49) Luvinia Announces Weddings for Valentines (MMOGameWire)![]() Luvinia Announces Weddings for Valentines
Fall In Love & Live Happily Ever After in the Land of Savejela SAN FRANCISCO – January 26, 2012 – Following a spectacularly romantic Valentine's Day in the fairytale world of Luvinia, a beautiful, brand new fantasy free-to-play MMORPG, players will be able to tie-the-knot and invite friends and family to breathtaking wedding celebrations. Now players can meet their soulmate, quest and craft together, battle and romance, then give their heart over in grand spectacle. "We're thrilled to offer the unique experience of marriage to our players" said Philip Yun, CEO of Outspark. "Our flagship franchise Fiesta was one of the first MMORPGs to introduce the marriage system and we know how interesting things can get when relationships are allowed to deepen in the game. Many thanks to developer Shanda Games for bringing this special feature to Luvinia fans."
One of the first weddings will be for GM_Refresh and GM_Mokobonbon, favorites of the Luvinia community. Follow them as they post all the excitement of planning for the big day in their wedding journal weekdays 4pm PT on Facebook (www.facebook.com/outsparkluvinia), Twitter (http://www.twitter.com/outsparkluvinia), and in the Forums (www.outspark.com/forums/forumdisplay.php?f=426). For those seeking to win a dream wedding for themselves, or to gift to friends, Luvinia is giving away an extraordinary wedding package complete with cake, confetti, venue, decorations, wedding rings, attire and fireworks to the top referrer of the SHARE THE LUV promotion from now until Valentine’s Day. Promotion details and the free game download are available on the Luvinia website at luvinia.outspark.com.
# # # Media Contact Martine Paris Last Updated (Monday, January 30 2012 22:03) New Content for Hearts of Iron the Card Game Released Today (PCGameWire)
![]() New Content for Hearts of Iron the Card Game Released Today
60 new game cards in the “Hidden and Dangerous” set NEW YORK – January 23, 2011 – Paradox Interactive today announced that Hearts of Iron The Card Game, a free-to-play, browser-based, online Collectible Card Game (CCG) set in World War II, has now received additional content in the form of 60 new cards and various updates.
2012 D.I.C.E. Summit Announces "Hot Topics" Sessions; New Speakers Revealed (GameIndustryWire)
![]() 2012 D.I.C.E. Summit Announces "Hot Topics" Sessions; New Speakers Revealed New Speakers Include: Jesse Divnich, TJ Galda, Sefton Hill, Perrin Kaplan, Gabriel Leydon, Michael Pachter, Adam Sessler, Jamin Warren CALABASAS, Calif. – January 19, 2012 – The Academy of Interactive Arts & Sciences (AIAS) today announced more confirmed speakers for the 2012 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit. The event will be held at the Red Rock Resort in Las Vegas, February 8-10, 2012, and feature a line-up of industry leaders, decision makers and visionaries from the disciplines that are shaping the future of interactive entertainment. Kicking off the conference on Wednesday, February 8, 2012 prior to the Wednesday Keynote Opener, will be the “Hot Topics” sessions co-moderated by Adam Sessler, host of G4’s X-Play and Perrin Kaplan, Zebra Partners. The three debates will feature: • “Is the Publishing Model Broken?”: Michael Pachter, Wedbush Morgan and Jesse Divnich, EEDAR • “Mobile vs. Console”: Perrin Kaplan, Zebra Partners and Gabriel Leydon, Addmired, Inc. • “Game Journalism”: Adam Sessler, host of G4’s X-Play and Jamin Warren, Kill Screen Magazine Additional speakers added to the 2012 line-up include: • Sefton Hill, Co-founder and Game Director, Rocksteady Games who led the creative direction of the highly acclaimed Batman: Arkham City and Batman: Arkham Asylum. His session topic is titled, “Escaping the Asylum” • TJ Galda, Senior CG Supervisor, Electronic Arts leads art production and has worked on two Academy Award nominated films, Over the Hedge, Kung Fu Panda, Fantastic Four, and many more. His session topic will cover “Nonlinear Story Telling: Crafting a New Genre” “I can’t think of a better way to set the tone and kick-off the D.I.C.E. Summit than with the big questions that are top of mind for our industry,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “This year’s Hot Topics line-up will put some of the most brilliant, opinionated minds in the interactive entertainment industry head-to-head in front of an audience of their peers – and with some of the most provocative topics we’ve seen there’s no telling what we’ll hear! In addition to this powerhouse roundtable, we have some exciting new speakers to announce that will be especially interesting for our creative community.” The D.I.C.E. Summit 2012 is the home of the 15th annual Interactive Achievement Awards ceremony. On February 9, 2012, industry leaders and members gather to pay tribute and recognize the individuals and products that contribute to the growth of the interactive entertainment industry. Comedian, actor and spirited game enthusiast Jay Mohr will return as host. Registration for D.I.C.E. Summit ends Monday, January 30th at midnight. For more information and registration: www.dicesummit.org # # # MEDIA CONTACT: Academy of Interactive Arts & Sciences Debby Chen This e-mail address is being protected from spambots. You need JavaScript enabled to view it. 818-876-0826
Luvinia Online Unleashes Zendo Hunting Season (MMOGameWire)![]() Luvinia Online Unleashes Zendo Hunting Season
An Extraordinary Journey Across Fire & Ice SAN FRANCISCO – January 19, 2011 – Luvinia Online, the brand new free-to-play fantasy MMORPG from Outspark, today unleashed an exciting new region of the mysterious world of Savejela that is sure to leave players gasping as they embark on 130 new quests, battle 20 new breeds of monsters, collect rare materials, and craft nearly a dozen new weapons and armor.
Last Updated (Thursday, January 19 2012 08:15) New Brick-Force Trailer Shows Off Shooter Features (MMOGameWire)
BERLIN - January 17, 2012 – Infernum, the Berlin-based publisher and developer of online games, has released a new trailer video for the upcoming release of its cross-platform online game Brick-Force. The in-game video shows a range of game modes, which players can experience in self-designed worlds of the sandbox fun-shooter. Features such as the classics “Capture the Flag“, “Deathmatch“ or “Defusion“ mode in which bombs are planted, defused, and defended bring explosive entertainment into the newly created maps. Last Updated (Thursday, January 19 2012 04:57) |
|
|
