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Goat Simulator is now avaliable on iOS and Android

Skövde, Sweden - September 17, 2014 - MOVE AWAY CLONES, THE REAL DEAL IS HERE. Goat Simulator was just released for iOS and Android and is now avaliable on the App Store and Google Play for $4.99.

GoatGame 2014-05-15 09-15-13-29And you guys thought we’d never get it to run on mobile!!

Buy it on the App Store here:

Or on Google Play here:

About Goat Simulator:
Goat Simulator is a drug that is created by the 0’s and 1’s inside computers, and then radiated from a computer screen right into YOUR EYES, forcing your brain to have fun. Coffee Stain Studios have now ported this technology to iOS and Android, giving you the ability to inject your brain with fun wherever you go.  


Activision logo

Destiny Grosses More Than $325 Million Worldwide in First Five Days

Players Logged More Than 100 Million Hours of Online Play in the First Week

Destiny Becomes Best-Selling New Video Game Franchise Launch of All Time

SANTA MONICA, Calif. - September 17, 2014 - Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that its highly anticipated new franchise Destiny sold-through more than $325 million worldwide in its first five days, according to Chart-Track, first parties, retail customer sell-through information and Activision Blizzard internal estimates.

According to Bungie, Destiny players logged more than 100 million hours of online play by the end of the first week and participated in 137 million activities. The game has won over 180 awards and nominations to date.

"Destiny fans played more than 100 million hours of the game in the first week. That's on par with the engagement levels of our most popular Call of Duty® games, which obviously is an industry leader," said Eric Hirshberg, CEO, Activision Publishing. "Millions of gamers are having a great time playing Destiny and can't put down their controllers. And this is just the beginning. Destiny is a platform that will grow and evolve and we will continue to work closely with our partners at Bungie to bring a long line of new experiences and content to life in the game."

Hailed by Game Informer Magazine as "one of the first true event games of this new generation," and lauded by Yahoo! Games as "gorgeous, slick, and finely tuned, a technical knockout," Destiny casts players as a Guardian of the last city on Earth, able to explore the ancient ruins of our solar system in a social, living universe filled with other players. Players will journey through environments spanning the red dunes of Mars to the lush jungles of Venus while creating their own legend as they and their friends venture out into the stars to reclaim the treasures and secrets lost after the collapse of humanity. Over the course of their adventures, players will become more powerful as they wield rare and exotic weapons, gear, and super abilities.

In addition to the story campaign, players can take their unique character into any co-operative or competitive activity, including the ability to compete with or against their friends in The CrucibleDestiny's competitive multiplayer mode featuring numerous playlists and maps spanning diverse environments across the galaxy.

Destiny is rated T for Teen by the ESRB (Animated Blood and Violence), and is available now for the PlayStation®4 computer entertainment system (PlayStation Plus required for some features), PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft (Xbox Live Gold required for some features).

For more information, visit For exclusive updates, follow the official Destiny social channels at and @DestinyTheGame on Twitter, and interact directly with the developers at

About Bungie

Bungie was founded in 1991 with two goals: develop kick-ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay, and then to sell enough copies to fund their ongoing quest for World Domination. Over the past twenty years, Bungie created a bunch of fun games, including the Halo Franchise, the Marathon Trilogy, and the first two Myth games. Now independent, employee-owned, and located in Bellevue, Washington, Bungie has unleashed their newest creation, Destiny, upon the world.

More information about Bungie can be found at

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products, including such popular franchises as Call of Duty® and Skylanders®.

Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Denmark, the Netherlands, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan. More information about Activision and its products can be found on the company's website,

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing andActivision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2014 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are among the trademarks of Bungie, Inc. Published and distributed by Activision. CALL OF DUTY, SKYLANDERS and ACTIVISION are registered trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

Activision Publishing, Inc.
Mary Osako, 424-322-5166
SVP, Global Communications
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Advanced LoD System Speeds Development of Groundbreaking Action RPG

Linköping, Sweden and Cumming, Georgia - September 4, 2014 - Donya Labs, the leading provider of automatic 3D optimization solutions for digital content creation, and Xaviant, LLC, today announced that Simplygon is being used in the development of Lichdom: Battlemage, a single-player action story with RPG elements that was recently released for Xbox 360™, PlayStation®3 and PC. Xaviant has utilized Simplygon to automatically build multiple Level of Detail (LoD) models saving significant time, resources, and polygons.

“The topic of LOD (Level of Detail) model swapping is usually an instant headache when planning out (and finishing) a project,” said Arturo Pulecio, Art Director at Xaviant LLC. “With Simplygon, there’s been no such issue. LODs barely come up in conversation, it’s been so smooth. It’s truly a turnkey solution.”

“Lichdom: Battlemage is incredibly ambitious and the quality of the game is apparent throughout the experience,” said Martin Ekdal, Co-founder and VP of Business Development at Donya Labs AB. “We’ve gotten the opportunity to play the game through the development stages and we can see how our tools have contributed, but most of all, we can see that Xaviant has delivered a really great game!”

Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.

About Xaviant (
Since its founding in 2008 by RealTime Gaming veteran Michael McMain, Xaviant has grown from a small team of talented, dedicated animators, artists, designers, developers, QA and writers to a total of 60 developers from studios such as EA, Bethesda, CCP, Midway, and THQ. Xaviant‘s core team, which has worked together for over 10 years, consists of many talented staff members, each having 15-20 years of experience in developing a vast array of games and software technologies. The team’s past credits include game titles across all major platforms, major movies and commercials, and critically acclaimed books. The team is currently working on a single player action title that combines elements of RPG gameplay known as Lichdom.

More information on Xaviant can be found at More information on  Lichdom can be found at

About Donya Labs
Donya Labs is the leading provider of automatic 3D optimization technology and is spawned from within the demanding video games industry. Founded in 2006 and headquartered in Sweden, Donya Labs is privately held and dedicated to helping professional software developers make complex 3D content available on all platforms while streamlining their production pipeline. For more information, please visit:
The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause Donya Lab’s actual future results to differ materially from those expressed in any such forward-looking statements. Donya Labs and Simplygon’s name and logo are registered trademarks of Donya Labs. All other company or government agency names mentioned herein may be trademarks of their respective owners. Copyright © 2014 Donya Labs. All Rights Reserved.

“PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

For further information, please contact

Martin Ekdal
Co-founder and VP Business Development
+46 733 14 94 00
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Sean Kauppinen
International Digital Entertainment Agency (IDEA)
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Romans 360 logo
Side-Kick Games announces Romans 360, a Virtual Reality adaptation of the popular 'Romans From Mars' mobile game

Sidekick announces first game for Samsung’s ‘Gear VR’ platform - 'Romans 360'


TEL-AVIV – September 03, 2014 - Side-Kick Games,  a leading Israeli game studio today announced the production of a Virtual Reality (VR) enabled version of its popular 'Romans From Mars' title. The game is designed specifically for the  Samsung Gear VR, revealed today at IFA.

The game, Romans 360, will bring the popular mobile title to the new Samsung platform via immersive 3D graphics and cartoonish humor. It is among the first games to be developed for the new platform and one of the first titles to be presented to public by Samsung at the IFA show in Berlin.


Samsung Gear VR makes Virtual Reality accessible by using Samsung phones as the screen and host devices as the VR system. Phones are housed inside plastic enclosures which contains two lenses, creating a full VR headset. By supporting the latest technologies in the Mobile VR space, Side-Kick continues to bring its cutting-edge technology to fast-growing markets. Side-Kick was among the first companies to develop motion games for technologies created by PrimeSense, Intel and Leap Motion.


"Romans From Mars, our flagship game, is expanding beyond the initial smartphone and tablet versions,” said  Guy Bendov, Side-Kick CEO. “Romans 360 is a testament to Side-Kick's commitment to producing games which are both ground-breaking technology-wise, and focused on emerging markets. Samsung Gear VR represents the future of mobile immersive gaming experiences.”

About Side-Kick Games
Side-Kick games produces games for the whole family on mobile devices and emerging platforms. Some of the games developed by Side-Kick include: Mini Ninjas Kinect (Xbox 360), Agro (Android) and Romans from Mars (iOS and Android). Side-Kick’s collaborations in the tech-gaming field include projects with Intel, eeDoo China, Leap Motion, Extreme Reality, PrimeSense and more. For more information, please visit:


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Tzahi Wolkowicz, 
Side-Kick LTD.

+1(415) 729-4124 (US) 
+972-54-4452699 (Israel)
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Strategy Fans Have a New Strategy Game to Master as Restaurant Bigwig Launches for iPad in the App Store

Restaurant Bigwig Uses Real Industry Data to Simulate the Ups and Downs of the Restaurant Business in a Fun, Engaging New Take on Classic Strategy Board Games

AUSTIN, Texas – August 28, 2014 –  Bigwig Games, a new strategy and simulation game developer and publisher, today announced the availability of its first game, Restaurant Bigwig, via the App Store. The game delves into the process of running a restaurant business and utilizes real industry data to simulate market conditions while you make decisions about where to invest. Will you add a more experienced chef, spend on marketing, or bring in top front-of-house staff? You make the call! The goal is to achieve the most profit you can by the 20th year of your restaurant empire. Your decisions affect the profitability of your restaurant as you compete against friends or AI in multiple game modes spanning decades. Restaurant Bigwig is currently available at a promotional price of $3.99 and can be downloaded here:;mt=8

“Bigwig games has been on my mind for decades, but I’ve been busy starting and running real world companies for the past 40 years,” said Gary Hoover, CEO of Bigwig Games, Inc. “I have watched as the tablet market has exploded and I’ve studied the App Store pretty extensively. What I realized is, there’s an underserved market and an opportunity to create premium games that utilize real world data to shape the scope of the play experience and add excitement and external factors to the gameplay. Restaurant Bigwig is our first game and the first industry we’re addressing and we hope to build on this title and add new industries over time.  We selected the restaurant industry because it is so highly entrepreneurial, and huge, employing over 12 million Americans.  Anyone interested in entrepreneurship or business strategy should love this game.”

Serial entrepreneur and real-life business guru Gary Hoover (who founded Hoover’s, sold to Dun and Bradstreet, and Bookstop, sold to Barnes & Noble), who started dreaming up business games and playing them with friends over 40 years ago, and the team at Bigwig Games have delivered a unique and compelling game that is fun to play, while you can't help but gain an understanding of the restaurant industry, how it works, how it grows, and how it makes money.

That understanding might just come in handy should you ever decide to open a real restaurant or work in the industry. Then again, you could just become a virtual restaurant bigwig and have fun without the risk!

• Play multiplayer games in pass around mode, sharing the same iPad.
• Compete against distinctly different AI computer opponents anytime and anywhere with no Wi-Fi required.
• Build your empire by creating fine dining establishments, family restaurants, or fast food joints.
• Serve your favorite cuisines, from Asian or Mexican food to Steaks and Burgers.
• Open new restaurants quickly, or open them slowly and invest in your older restaurants. Whatever strategy you choose, you are the boss!
• Do you improve the food quality at one of your flagging restaurants, or do you put energy into controlling costs by making your high revenue restaurants more efficient? – Restaurant Bigwig makes running restaurants fun!
• Check out the annual newspaper for important news about your restaurants and those of your competitors. Did you win the award for best service or food, which boosts your revenues? Or did you get a bad review or an awful health inspection report? 
• Designed from the ground up for iOS 7 and beyond, the game is a delight to use and play with. Animation, dynamics, and groundbreaking UI concepts offer light entertainment while you go about the serious business of making money. Just don't let the eye candy distract you from your goals!

About Bigwig Games and Gary Hoover (
Bigwig Games, based in Austin, Texas, is the brainchild of Gary Hoover, serial entrepreneur.  Gary founded the first chain of giant bookstores, BOOKSTOP (bought by Barnes & Noble) and business information company Hoover’s (bought by Dun & Bradstreet).  He has been a lifelong student of industries, and started making board games to play with his friends by the age of 12.  By 14 these were realistic industry games: movies, TV networks, department stores, Indycar racing.   And eventually games that mimicked the entire economy, or the Presidential Election Process.

These games were board games, but they required a LOT of bookkeeping and calculations, diluting the fun.  When computers came along, the idea of digital versions of his games went on his business idea list.  Over the next 50 years, that list expanded to over 300 ideas.  But the idea of porting the games to computers was always near the top.

In 2012, Gary and longtime startup associate Alan Chai formed the board of directors of a new company, which soon became Bigwig Games.  We soon brought a wide array of experienced and talented board members, advisors, investors, and consultants to bear on the project.  Gary designed the core game and formulas, Erwin Mazariegos turned it into iPad magic, and Jason Tiefenauer was our lead artist.  This dream could not have come true without them.

Our goal is to model every industry we can think of – our starter list is over 90 industries, including election simulations – and turn them into the most exciting business/economic strategy games on the market!   We expect to do this over a period of many years, gradually evolving into a fully integrated global economy, all using real industry and economy data.

Restaurant Bigwig is just a start!

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International Digital Entertainment Agency (IDEA)
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2XL Games’ Classic-Style Role-Playing Game, Spelltorn, Clash of Fates is Now Available on iOS and Google Play

Spelltorn Lets Players Choose Their Own Destiny with Different Enemies, Dungeons and Experiences Driven Entirely By Their In-Game Choices

PHOENIX, AZ -August 20, 2014 2XL Games, a veteran developer of hit mobile games, today announced its first mobile Role-Playing Game (RPG), Spelltorn, Clash of Fates. The game is now available for iOS and Android devices and is free-to-play. Players embark upon a unique RPG adventure driven entirely by their choices. Spelltorn marks the first time that a mobile game presents a completely different storyline to players if they choose to be good, or evil. The result is a deep RPG experience never before seen on modern mobile devices.


“Spelltorn is an amazing, revolutionary, new take on the classic RPG,” said Rick Baltman, President of 2XL Games. “We believe players are going to be very excited about being able to control the outcome of their story in an RPG. Some of the greatest RPG games of all time have had this option, but it has never been available in a mobile game, until now.”

The story behind Spelltorn was written by the original creative team behind the Dungeons and Dragons Guidebooks. The game pushes the boundaries of mobile RPG gaming by encouraging players to invite their friends to battle alongside them and share the rewards of their victories. Spelltorn’s Player versus Player (PvP) system also adds multiplayer duels to the mix using turn-based combat and allows players to bring strategy to every fight.

Spelltorn, Clash of Fates Features:
·         The only Massively Multiplayer Online game with a branching storyline where the choices you make affect your journey
·         Explore hundreds of different dungeons
·         Fight dozens of unique monsters
·         Define your destiny and follow your path of good or evil
·         Take your Facebook and Game Center friends to battle with you, play with their characters, share the loot
·         Three base character classes and nine sub-classes giving you variety in the character you create
·         Connect with other players worldwide via in-game, real-time chat
·         Defeat real opponents to steal their loot
·         Weekly events and competitions to reward the community
·         Create a guild or join with others to defeat more powerful enemies
·         Turn-based combat system that brings strategy to every battle
·         Free-to-play

Download the game:
Android: (
iOS: (



Press Kit: Trailers, logo and screenshots:

About 2XL Games

2XL Games, founded in 2005 and headquartered in Phoenix, AZ, found world-wide fame for its #7, top-grossing game of 2007, “2XL Supercross.” Its sequel, “XGames Snocross,” enjoyed the distinct honor of being the first app to be demoed on the iPad at the very first press conference that introduced the iPad to the world. 2XL’s catalogue of games has been downloaded more than 30 million times. For more information about 2XL Games,

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Rick Baltman     
2XL Games, Inc.

(602) 489-5001
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Meet Skybolt, A Flying Super Soldier Who Will Help You Fight for Freedom in Alien Creeps TD!

As Outplay Entertainment prepares to launch their tower defense game, Alien Creeps TD, we are proud to introduce to mobile gamers everywhere the second hero in our three part series to help save the planet in a Skyboltclassic battle of good vs. evil.


Featuring over 50 insane challenges to complete, 50 towers to upgrade and build, over 60 adrenaline-pumping achievements to unlock, and three different campaign modes varying in difficulty –players will need some assistance in taking down the evil alien onslaught. Each of the three heroes feature distinctly different abilities and strengths that you’ll be able to call on to aid your fight against the alien creeps.


Meet Skybolt, a flying super soldier who uses ground and swift air based attacks to take out creeps using his damage dealing chain gun. With electrifying powers that send out charged bolts to any foe in close proximity and sidewinder missiles that are unleashed every 20 seconds to indiscriminately extinguish creeps- Skybolt is a force to be reckoned with. Players will need to run and gun to rapidly regenerate Skybolt's health when outside of battle and utilize his active shield suit, which reacts to damage and restores his health when at critical low levels.


Skybolt is one of three heroes available in Alien Creeps TD, which is coming soon to iPad, iPhone, and iPod Touch. This new game offers a premium tower defense experience for FREE, and features dazzling graphics and electrifying gameplay.


For more information about Alien Creeps TD, please visit: or contact Rebecca Keesee at This e-mail address is being protected from spambots. You need JavaScript enabled to view it.


Logo EvilDefenders 



Hi-Quality Graphics, Challenging Gameplay and Evil-ish Creatures are at your Fingertips!

ED Final AppIcon 3 roundMOSCOW – June 26, 2014 - Crazy Panda, a social and mobile games developer and publisher, today launched its new mobile title – Evil Defenders, a fun tower defense strategy game that builds on the genre’s best traditions. The game is available for iOS and Android devices worldwide for free at: Apple App Store or Google Play.

Evil Defenders lets players lead the forces of Evil in order to defend their Lands from an aggressive invasion from pesky humans. The game’s missions are divided into 5 distinct regions: Highlands, Desert, Frostlands, Island and Inferno. Players will find six modes of difficulty and 90 levels across 15 distinct mission maps, an extensive skill tree to upgrade defensive towers, spells to repel enemy forces, Landmarks – unique features on each map that have an impact on the gameplay, – and countless strategy and tactics options for each battle at their disposal. Throw in top-quality graphics, intuitive controls and immersive original soundtrack – and the game is actually free to play.

Evil Defenders tells the story of the dark Lands of Evil, where the magic folks have been minding their own business until one day their neighbors run out of gold. Hastily armed and hardly organized, they have invaded your territories, looking for your treasure. The first enemies are already crossing the borders, and the ancient treasures of the Lands of Evil are in danger. This is going to be a battle to remember!


Evil Defenders is a Tower Defense Game for true fans of the genre!

• A Huge number of upgrades and 60 towers with distinct abilities and features: the Old Crypt, the Crossbow Goblin, the Poison Lord, the Basilisk and more;
• Five regions: Wastelands, Frostlands, Highlands, Island and Inferno; 
• Six difficulty modes, including a Challenge mode, for unlimited battle practice;
• Unique landmarks for every location, such as The Altar of the Winds, The Toxic Swamp, The Treasure Chest and others;
• Extensive Skill Tree to upgrade your defenses;
• 100 in-game achievements;
• Leaderboards so you can see where you stack up against your friends! 
• Multi-language Support including: Russian, English, French, German, Spanish, Italian, Portuguese, Chinese, Japanese and Korean;
• Massive gameplay, beautiful graphics and an immersive original soundtrack! 

Evil Defenders in the Apple App Store:

Evil Defenders in Google Play:
More information about the game can be found via download at:;usp=sharing

Evil Defenders official website:
Evil Defenders on Facebook:


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About Crazy Panda (
Сrazy Panda, the Russian social and mobile games developer, was founded in 2010, and has since been steadily expanding its operations. Crazy Panda’s games are localized into more than 10 languages and are available on the most popular Russian and international networks and platforms:,,, Facebook, iOS, Android, etc. The company’s key to success as a social and mobile games developer is having products of the highest caliber and top quality player support services.

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Helpshift Raises $10 Million in Series A Funding to Bring CRM to Mobile Apps
Helpshift Empowers Mobile App Developers to Improve Customer Experience, Drive Higher Ratings and Retain More Users

SAN FRANCISCO - Jun 24, 2014 - Helpshift, the leading CRM for mobile apps, today announced that it has closed its Series A financing round of $10 million. The funding round was led by Intel Capital with participation from Visionnaire Ventures and existing investors True Ventures and Nexus Venture Partners. This follows the company's seed funding of $3.2 million in October 2012, bringing the total to $13.2 million in funding to date.


"We've seen incredible global adoption of our platform among all parts of the app ecosystem, from games to m-commerce, to lifestyle apps," said Abinash Tripathy, co-founder and CEO, Helpshift. "We've realized we have something that most mobile companies could benefit from and the only challenge for us has been the ability to scale to meet the explosive demand. This round of funding will enable us to attack each of these major mobile verticals and bring the benefits of Helpshift to thousands of app publishers," he said.

In just one year, Helpshift has been installed on more than 150 million devices and reduced incoming support tickets by more than 90 percent for leading companies including Supercell, Glu Mobile, Flipboard and other top app publishers. Helpshift is fast becoming the customer management platform for mobile publishers interested in increasing user engagement and lowering churn.

To climb to the top of the charts and stay relevant in the highly competitive world of mobile apps, companies need to communicate with their customers and directly engage with them in their apps. The biggest problem in the app economy today is that more than 90 percent of the users that download an app churn away in the first 90 days. Helpshift provides a native mobile SDK that can be integrated into any mobile app to enable two-way communications, helping companies talk to their customers directly inside their apps. Higher engagement with users in-app improves the overall customer experience, and drives higher app store ratings and has been proven to reduce churn by 40 percent.

"Mobile gaming is the most significant app economy today, and as a result, most customer centric innovation in mobile happens here. As a media executive and investor, Helpshift's machine learning based CRM technology allows leading gaming and m-commerce companies to focus their interactions with users in near tailored approach. Smart. So it's not surprising Helpshift is rapidly being adopted by the who's-who of the gaming industry. And we, at Visionnaire Ventures, are backing Helpshift to continue growing their global footprint, while delivering great customer experiences," said Taizo Son, co-founder, GungHo Online Entertainment Inc., and an L.P. of Visionnaire Ventures. Susan Choe, managing partner at Visionnaire Ventures will be joining the Helpshift board.

About Helpshift
Helpshift is the leading CRM provider for companies building Mobile apps and smart devices. Helpshift is installed on over 150 million devices worldwide and is used by some of today's largest mobile companies, including Supercell, Glu Mobile, Flipboard and ModCloth. The platform features a number of major benefits for app publishers and users by improving the customer experience, driving higher app ratings and user retention, and saving time and money in the support of apps. Helpshift has raised $13.2 million and is backed by Intel Capital, True Ventures, Visionnaire Ventures and Nexus Venture Partners. To learn more about Helpshift, visit or follow @helpshift.

About Intel Capital
Intel Capital, Intel's global investment and M&A organization, makes equity investments in innovative technology start-ups and companies worldwide. Intel Capital invests in a broad range of companies offering hardware, software, and services targeting enterprise, mobility, consumer Internet, digital media and semiconductor manufacturing. Since 1991, Intel Capital has invested more than US $11 billion in over 1,339 companies in 55 countries. In that timeframe, 206 portfolio companies have gone public on various exchanges around the world and 344 were acquired or participated in a merger. In 2013, Intel Capital invested US $333 million in 146 investments with approximately 49 percent of funds invested outside North America. For more information on Intel Capital and its differentiated advantages, visit or follow @Intelcapital.

About True Ventures
Founded in 2005, True Ventures is a Silicon Valley-based venture capital firm that invests in early-stage technology startups. With four funds and approximately $900 million in capital under management, True provides seed and Series A funding to the most talented entrepreneurs in today's fastest growing markets. With a mission to make the world a better place for entrepreneurs, True encourages each founder's vision and has built resources to empower the employees, families and communities of its portfolio companies. The firm maintains a strong founder community and offers innovative educational opportunities to its portfolio, helping entrepreneurs achieve higher levels of success and impact. With more than 150 companies funded and multiple companies acquired, the current True portfolio has helped create over 3,500 jobs. To learn more about True Ventures,

About Visionnaire Ventures
Visionnaire is a global technology investment firm based in San Francisco and Tokyo. Visionnaire invests in seed, early and growth stage teams that leverage technology to evolve Internet and mobile experiences. Visionnaire consists of entrepreneurs and executives who have founded and operated global media companies, as well as driving corporate M&A in leading online companies. Thus Visionnaire team is able to provide what early stage to growth stage companies need to build a globally successful company.

About Nexus Venture Partners
Nexus Venture Partners is India's leading venture capital fund, with offices in Mumbai, India and Silicon Valley. The team has invested in a variety of companies leading to numerous successful public offerings and M&A transactions. It has over $600mn under management with an active portfolio of over 50 companies across technology, Internet, media, consumer, and business services sectors Nexus partner companies include, Gluster, Pubmatic, DimDim,, Pubmatic, Netmagic, Druva and Unmetric. To learn more about Nexus Venture Partners,

For more information, contact:
Marie Domingo
Domingo Communications for Helpshift
Email Contact
(650) 888-5642

You’ve Seen VR, Now Hear VR

Visisonics Demonstrates Proprietary RealSpace 3D Audio for VR and Gaming During E3

COLLEGE PARK, Maryland – June 102014 - VisiSonics Corp. announces the availability of its RealSpace 3D Audio for Virtual Reality (VR) and traditional non-VR gaming across multiple gaming platforms.  RealSpace 3D Audio greatly enhances the VR visual experience by delivering unprecedented natural sounding 3D audio.  With pinpoint accuracy, audio effects can be dynamically placed within a 3D soundscape to match the visuals enveloping a player for a more complete VR experience.  Hear it for yourself at booth #2557 in South Hall during the Electronic Entertainment Expo (E3) in Los Angeles this week. VisiSonics’ leadership will be on hand to demonstrate the technology using the Oculus Rift VR headset and other platforms.

“By leveraging the head tracking capabilities of the Oculus Rift, we can use RealSpace 3D Audio to create an unheard of, literally 3D audio experience,” said Ramani Duraiswami, Founder and President of VisiSonics. “For example, as you move through the Rift Tuscany demo, the sound realistically follows you. The addition of 360 degree audio to a virtual reality environment is a true game changer!”

RealSpace 3D Audio fulfills 10 years of academic and commercial research resulting in superior 3D audio never before available, and delivered through off the shelf audio headphones. RealSpace 3D Audio is the virtual placement of sound anywhere in a 3D space with pinpoint accuracy, creating the perception of real source direction, distance, depth, and movement relative to the listener. VisiSonics’ founders developed proprietary, processor-efficient, physics-based algorithms giving the listener the experience of actually being present within the scene. Commercial applications are far ranging and touch any consumption of audio over headphones, including games, VR, simulations, movies and music.

Creating a realistic 3D soundscape requires breaking down the process by which humans perceive sound. This includes how sounds reflect in rooms and off objects in a 3D environment, taking into account the nature of the walls. The technology even factors in the individual shape of the listener’s body including distance between ears and size of head and torso. VisiSonics’ proprietary algorithms take account for all of these elements.

RealSpace 3D Audio is available now as a Unity plugin for Windows, Mac, iOS, and Android. Releases for the Wwise Audio Engine, FMOD Studio and other VR platforms are planned.

About VisiSonics
VisiSonics technology is based on research from the "Perceptual Interfaces and Reality Laboratory" at the University of Maryland. The technology was initially developed in support of a simulation facility that recreated a natural sounding street environment over stereo headsets, to be used in helping newly blinded soldiers returning from war. Using the simulation they learned to trust their ears instead of their eyes while crossing a street.  The ability to position sound in any x, y, z coordinate and have realistic ambience was mandatory in order to keep the human brain engaged in the experience.  VisiSonics is now bringing this technology to video gaming and virtual reality across multiple platforms. For more information visit:

VisiSonics will be demonstrating their RealSpace 3D Audio software and hardware at E3 in booth 2557.

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Gregg Wilkes
EVP Marketing
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(443) 852-5845

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A pair of six-shooters beats a pair of sixes

Brick-Force goes West for its fourth season

BERLIN - May 28, 2014- Infernum is happy to announce a new update to its popular sandbox shooter, Brick-Force, which will be deployed over the course of June. After making it to outer space in Season 2 and traveling back in time to the Middle Ages in Season 3, it’s time for Brick-Soldiers to dust off their Stetson and polish their Colts for a trip west on the 5th of June!

Life used to be peaceful there, in the open air, but the westernmost part of the Brick realm has seen drastic changes over the past few days! The Brick Native Americans are building new maps together with Muchachos, while Sheriffs are trying to catch Bandits, preferably more dead than alive. The bullets will be flying, the spurs will be chiming, and the bricks will be climbing as soon as the first part of Season 4 is deployed on all our servers on the 5th of June.

New weapons, new bricks, and new game mechanics will be released with this new season. You want to find out more or get to know who you’ll have to shoot down once the game is updated? You will find more information on our brand-new content page: and concept art of the new costumes on our press server:

Important Links:
•    Facebook:
•    Twitter:
•    YouTube:
•    Press Server:

CDP-RED logo 720x405-720x405
CD Projekt RED Using Simplygon to Deliver Incredible Next Generation Graphics on Xbox ONE, PlayStation 4 and High End PCs

Linköping, Sweden - May 26, 2014 - Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and CD Projekt RED, creators of the hugely popular Witcher series, today announced that Simplygon is an important component in the graphics development of the PC, Xbox ONE, and PlayStation®4 versions of The Witcher 3: Wild Hunt.

Simplygon automatically creates multiple levels of LODs (Level of Detail) models for games without additional development time, often saving teams tens of thousands of hours as they optimize titles for release.

"The Witcher 3 is a beautiful, highly immersive game," said Martin Ekdal, Vice President and Co-Founder of Donya Labs. "Despite still being in development, the game is already being praised for its graphical fidelity, and we're confident that CD Projekt RED's use of Simplygon will save the company both significant development time and budget as they create this genre defining title," Ekdal added.

"Simplygon is an excellent tool that allows us to more easily create and control our LODs both for environments and characters. The time and effort saved in optimization, usually a tedious task, gives us more time to do the things we prefer to do, thereby enriching the game development experience and the final product." said John Mamais, Witcher 3: Wild Hunt Executive Producer.

Simplygon enables its partners to get the most from their development process by automatically optimizing 3D-assets for animation, games, CAD and film. This provides customers with all the benefits of Level of Detail (LOD) models, but none of the usual drawbacks, such as time and resource-consuming manual work, increased production time, and higher development cost. In addition, Simplygon results in a higher and more consistent LOD quality, with LOD models available earlier and throughout the production chain, and more content being able to be shown on screen, which gives increased visual quality.

About Simplygon
Simplygon is the leading automatic 3D-optimization technology and spawned from within the demanding video games industry. Simplygon is developed by Donya Labs, a privately held company founded 2006 and headquartered in Sweden. Donya Labs and the Simplygon Team is dedicated to helping professional software developers make complex 3D content available on all platforms while streamlining their production pipeline. For more information, please visit:

CD PROJEKT RED is a development studio established in 2002 and based in Warsaw and Cracow, Poland. Creators of The Witcher and The Witcher 2: Assassins of Kings. Both RPGs were praised by critics and fans, gathering over 200 awards and selling over 7 million copies to date. Originally a PC developer, CD PROJEKT RED has also released The Witcher on Mac and The Witcher 2 on Xbox 360, PC and Mac. The studio is now working on The Witcher 3: Wild Hunt, a fantasy RPG with a character-driven, non-linear story set in a vast, open world. The game will be released early 2015 on Xbox One, the all-in-one games and entertainment system from Microsoft, Playstation®4 and PC. The developer is also working on Cyberpunk 2077 in collaboration with Mike Pondsmith, the original designer of the pen-and-paper Cyberpunk® futuristic RPG system in which the upcoming game is set. CD PROJEKT RED’s mission is to take the passion they have for games and harness it to make the best RPGs in the world. Along with GOG.COM, the Internet's leading destination for the best DRM-Free games in history on PC and Mac, CD PROJEKT RED is part of the Warsaw Stock Exchange listed (ISIN: PLOPTTC00011) CD PROJEKT Group.

For more information contact
Tomasz Tinc  This e-mail address is being protected from spambots. You need JavaScript enabled to view it.
Tracy Williams  This e-mail address is being protected from spambots. You need JavaScript enabled to view it.
Michal Platkow-Gilewski  This e-mail address is being protected from spambots. You need JavaScript enabled to view it.

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For further information, please contact
Donya Labs:
Sylvia Parmentelas
Marketing Coordinator
+46 (0) 73 158 51 13
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Simplygon 6.0 Now Available

Visibility Feature Gives 3D Digital Content Creators Optimization Within a Single Model Based on Perspective

Simplygon 6 - 1Linköping, Sweden - May 8, 2014 - Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, today announced that Simplygon 6.0 is now available. The new version of Simplygon introduces new features that will raise the quality of Level of Detail (LOD) models, meshes and scenes created using the software. A key feature is Visibility, which enables Simplygon 6.0 to intelligently cull parts of models that the end-user doesn’t see, while maintaining higher detail in the visible parts of the models.

Simplygon 6.0 also reduces the number of draw calls, further enhancing performance. To set up a trial of Simplygon or learn more, please contact  This e-mail address is being protected from spambots. You need JavaScript enabled to view it.

“Simplygon 6.0 adds a number of features and improvements that the community has asked for, as well as some that our team have developed to optimize and improve the experience,” said Martin Ekdal, Vice President and Co-Founder of Donya Labs. “It’s seems like it would be impossible to deliver higher-quality LOD models while using less draw calls and fewer polygons, but we’re doing exactly that with 6.0. With the new Visibility feature, Simplygon now intelligently builds the LODs by maintaining higher detail in the visible spectrum while removing the parts that aren’t seen, all within a single model.”

Improvements in Simplygon 6.0Simplygon 6-2

• New Normal Calculator – Significantly improved normal handling in the reducer as it handles mesh normals in a much better fashion.
• Support for Multiple Mapping Images and Multiple Material Output while casting - Now API users can cast multiple output materials from the API, which allows for more freedom.
• Automatic symmetry and detection
• Improved Atlas Packing and Parameterization When Generating Texture Coordinates - Meaning better texture parameterization.
• Scene Aggregator / Aggregate LOD - A new way of reducing draw calls. Combine meshes and cast new materials while keeping the UV data from the original meshes intact and allowing for better UV utilization.
• Visibility aided MeshLODs - MeshLOD reduction now takes into account where the mesh is visible from, which allows the processor to keep part of a model visible and cull the parts that are not.
• Visibility aided MaterialLODs - With visibility, the caster will add more texture details to parts that are visible.
• Material LOD: Material Replacement – An additional material LOD feature to reduce draw calls. Instead of baking materials you can tell Simplygon to find replace with existing materials.
• User / Visibility weighting for UV's – Users can choose to add more texture detail when they want.
• New and Improved Next-Generation Material Caster - now it’s multi-threaded.
• Massive speed improvements with multi-core support

Simplygon enables its partners to get the most from their development process by automatically optimizing 3D-assets for animation, games, CAD and film. This provides customers with all the benefits of Level of Detail (LOD) models, but none of the usual drawbacks, such as time and resource-consuming manual work, increased production time, and higher development cost. In addition, Simplygon results in a higher and more consistent LOD quality, with LOD models available earlier and throughout the production chain, and more content being able to be shown on screen, which gives increased visual quality.

About Simplygon
Simplygon is the leading automatic 3D-optimization technology and spawned from within the demanding video games industry. Simplygon is developed by Donya Labs, a privately held company founded 2006 and headquartered in Sweden. Donya Labs and the Simplygon Team is dedicated to helping professional software developers make complex 3D content available on all platforms while streamlining their production pipeline. For more information, please visit:

For further information, please contact:

Donya Labs
Sylvia Parmentelas
Marketing Coordinator
+46 (0) 73 158 51 13
This e-mail address is being protected from spambots. You need JavaScript enabled to view it.


Highwinds and Eve

CCP Games Taps the Power of Highwinds Game Delivery Network for EVE Online

WINTER PARK, Fla. – April 30, 2014 – Highwinds® today announced that its Game Delivery Network™ (GDN™) is being leveraged for the delivery of the popular EVE Online massively multiplayer online (MMO) game. EVE’s creator, CCP Games, began working with Highwinds two years ago, and while the business relationship was initially established as a secondary content delivery network (CDN) to CCP’s incumbent provider, Highwinds GDN has since become the primary CDN for downloads and updates of EVE Online.

Maintaining exceptional gaming experiences has been a focal point throughout the partnership, particularly as CCP continues cultivating the EVEcommunity and releasing new game updates. EVE Online’s subscriber base has grown steadily since its introduction in May 2003. It currently has over 500,000 subscribers worldwide, and the number of concurrent gamers often exceeds 50,000. Last year, CCP expanded the EVE franchise with the release of DUST 514, a multiplayer first-person shooter game set within the EVEUniverse. The EVE Universe will be expanded again soon with EVE: Valkyrie.

“Highwinds became our primary CDN because performance matters. With them we get great delivery, global reach and excellent user experiences. We also get extensive flexibility and exemplary service,” said Jón Hörðdal Jónasson, chief operating officer at CCP. “Some of our systems are more dynamic and complex than the average game company, but Highwinds has overcome every technical challenge we’ve thrown at them.”

Highwinds GDN addresses the unique challenges of delivering online games to connected devices. CCP, and dozens of other developers and publishers using the GDN, benefit from faster downloads, higher completion rates, secure content delivery and real-time analytics. Gamers benefit from reliable gameplay and faster access to new updates anywhere in the world because of the fast response times and high throughput rates provided by Highwinds’ global network.

“Highwinds offers a consultative approach built on gaming industry expertise, and we believe heavily in teamwork. It’s phone and in-person access to our solutions engineers, people who really get it. It’s scalable solutions and flexible contracts. It’s a desire to be part of our customers’ gaming communities and vested in each game’s success,” said Steve Miller, founder and CEO of Highwinds. “All of these things are evident in our partnership with CCP.”

CCP works hard to build the EVE community both inside its MMOs and at real-world gaming events, and as a result, the company is known to have one of the most loyal fan bases in the industry. CCP’s Fanfest event is an annual celebration of the virtual universe it created and the community that embraces it. It was one of the first events of its kind, and it has a massive turnout every year. Fanfest 2014 will be held May 1-3 in Reykjavik, Iceland, where CCP is headquartered. Highwinds is a sponsor of Fanfest 2014, and it will have onsite representation during the event.

Learn more about Highwinds GDN at


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