Simplygon Rolls Out Next Generation of Simplygon Cloud (GameIndustryWire)
Tuesday, November 18 2014 04:28 | Written by GameNewswire | | |
SIMPLYGON ROLLS OUT NEXT GENERATION OF SimplygonTM CLOUD
Cloud-Based Platform Gives Anyone Creating 3D Assets the Ability to Easily Optimize Their Projects with Simplygon
STOCKHOLM, Sweden – November 18, 2014 – Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, today announced that it has launched the latest version of Simplygon Cloud, its 3D asset optimization platform. Originally launched with support for just Unity 3D, Simplygon Cloud now can optimize assets for any 3D engine or platform as the company has integrated Simplygon Cloud into MAX and Maya. The Simplygon Cloud platform enables asset creators to build multiple Level of Detail (LoD) models in the cloud, saving significant time, resources, and polygons as they optimize their projects. The four key optimization functions offered are:
Simplygon Cloud has a free tier where creators can use up to an hour of server time each month at no cost. For reference, a larger texture and Proxy LoD would take a few minutes where smaller jobs like a Reduction or LoD Creation would likely take less than 30 seconds. It’s a significant free offering that 3D asset creators will find easy to use and seamless with MAX and Maya. Multiple paid tiers are available for creators needing more server time, or working with larger models, starting at just $100 per month. All that’s needed to get started is to visitwww.simplygon.com
“Last year we rolled out an initial version of the cloud service and we received great feedback from the Unity 3D community on what was working well, and where parts were a little complex for some people,” said Koshi Hamedi, VP of Product, Simplygon. “We added new features, streamlined the user interface and put in direct access for MAX and Maya, meaning Simplygon Cloud is now the fastest and easiest way to optimize 3D models.”
With Simplygon Cloud, 3D art assets are run through the award-winning Simplygon system and delivered to the creator without any additional action required. Assets are processed entirely in the cloud and the service is proven to save time and money on the development of 3D projects.
Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LoD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.
About Donya Labs & Simplygon (www.simplygon.com) Simplygon is the leading automatic 3D-optimization technology and spawned from within the demanding video games industry. Simplygon is developed by Donya Labs; a privately held company founded 2006 and headquartered in Sweden. Donya Labs and the Simplygon Team is dedicated to helping professional software developers make complex 3D content available on all platforms while streamlining their production pipeline. For more information, please visit: www.simplygon.com.
Business Inquiries Martin Ekdal VP of Business Development +46 733 14 94 00
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Media Sean Kauppinen International Digital Entertainment Agency (IDEA) +1-415-299-2156
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Tired of crushing candy? An All-New Match-3 Puzzle Adventure is Out Now! (MobileGameWire)
Thursday, November 13 2014 05:36 | Written by GameNewswire | | |
Tired of crushing candy? An All-New Match-3 Puzzle Adventure is Out Now!
DUNDEE, UK – November 13, 2014 – Outplay Entertainment, one of the leading mobile publishers and developers of games in the United Kingdom, today announced that Mystery Match its new title which brings an all-new blend of captivating narrative and jewel-matching brain teasers to players’ mobile devices, is now available in the App Store at: www.bit.ly/MysteryMatchiOS
“We’ve played a lot of Match-3 style games and we’re big fans of the genre,” said Richard Hare, President of Outplay Entertainment. “Adding the mystery components and building a compelling story around the gameplay in Mystery Match was very important in order to give players a reason to engage with the game and progress beyond just beating the next board.”
Set in the post-Edwardian era, Mystery Match is an all-new kind of match-3 puzzle adventure. It tells the tale of aristocratic sleuths Emma Fairfax and Julian Beaumont as they unravel an intriguing plot left behind by 18th Century genius inventor Alexander Knight, in a series of cryptic puzzle boxes. The Sherlock Holmesian plot boasts dozens of captivating puzzle challenges, set in exquisite locales from 1930’s London, enchanting Venice and the Pyramids of Cairo. Gamers will intuitively grasp the gameplay as they match jewels and race against friends to clear each gripping stage and reach the top of the leaderboard.
Mystery Match will also draw players in through a unique narrative, a twist-filled detective plot which unfurls as they progress, meeting new intriguing characters as the final challenge of the mysterious Knight becomes clear...
• Enchanting free to play jewel-matching fun
• Captivating game modes and complex puzzles
• Enthralling challenges over dozens of levels and spectacular settings
• Join a detective duo to unravel the mystery of Alexander Knight
• Invite friends across social media to experience the mystery
Outplay Entertainment is mobile-focused game developer on a mission to deliver fun, free and innovative games for smartphones, tablets, and social networks. The immersive, vibrant and unique experiences Outplay create are enjoyed by millions of people around the world every day. www.outplay.com
Helpshift Launches Free Version of its Leading CRM Platform for Mobile Game Companies (MobileGameWire)
Wednesday, October 15 2014 06:50 | Written by GameNewswire | | |
Helpshift Launches Free Version of its Leading CRM Platform for Mobile Game Companies
Mobile Game Developers and Publishers Get Free Helpshift to Manage Players and Reduce Support Requests by up to 94 Percent
SAN FRANCISCO - October 15, 2014 - Helpshift, the leading CRM platform for mobile apps, today announced that it has introduced a free tier to its product offerings, specifically to enable independent game developers and indie game developers to be able to benefit from its platform. Now anyone creating and publishing mobile games for iOS or Android can setup their FAQs in-app and have access to both the mobile client software and the player management and support dashboard for free, up to 10,000 MAUs. Companies using Helpshift have seen reductions in the number of support requests by up to 94 percent, which gives game developers more time to make great games rather than managing support issues. Anyone interested in signing up for the free tier and getting Helpshift into their game can do so at: https://www.helpshift.com/gaming
“We’ve realized that the big publishers are making the move to get on Helpshift, but at the same time, there are tens of thousands of mobile game developers and self-publishers that are dealing with support requests via email, or other outdated methods that are time-consuming, inefficient and not very effective,” said Tushar Makhija, VP of Business Development at Helpshift. “We know that we can provide a lot of benefit to this audience of game creators and free them up to focus on the parts of their games that deserve their attention. By implementing a free tier and allowing anyone to get on Helpshift for free, we’re actively supporting the community and also planting the seeds for the next big game to be made.”
Helpshift is also seeing explosive growth in acceptance of its platform as it is now handling more than three billion App sessions per month across 350 million devices. More than 100 million monthly active users are playing games that are powered by Helpshift and the list of developers is growing daily, with TinyCo, Supercell, Glu Mobile and other industry leaders all adopting Helpshift.
“Our new players are definitely using Helpshift and we’ve noticed that our players are generally more knowledgeable than before. The ability for them to give informed feedback is exactly the kind of ticket we want to be responding to," said Matt Fairchild, Director of Community for TinyCo. "Being able to talk to players in-app helps significantly and the entire process is much easier for our team then what we had before.”
Helpshift is a complete platform for managing players within a game or App. When a user needs help, they simply click a button and are presented with an FAQ that tends to answer the majority of questions. If their specific question isn’t answered, the user is given the ability to contact the publisher directly from within the App. On the publisher side, customer relationship managers are given information about the player, including device diagnostic information, and they have the ability to sort and prioritize users based on a variety of factors. As the manager answers the user’s question, the message is sent back within the App and the user is notified through badging and push notification. The entire process keeps players in the App and has been proven to reduce tickets by up to 94 percent. That’s a massive benefit and time savings for anyone developing Apps today.
About Helpshift Helpshift is the leading CRM provider for companies building Mobile apps and smart devices. Helpshift is installed on over 350 million devices worldwide and is used by some of today's largest mobile companies, including Supercell, Glu Mobile, Flipboard and ModCloth. The platform features a number of major benefits for app publishers and users by improving the customer experience, driving higher app ratings and user retention, and saving time and money in the support of apps. Helpshift has raised $13.2 million and is backed by Intel Capital, True Ventures, Visionnaire Ventures and Nexus Venture Partners. To learn more about Helpshift, visit https://www.helpshift.com/ or follow @helpshift.
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International Digital Entertainment Agency (IDEA)
Today we would like to share an all-new trailer for the critically-acclaimed The Wolf Among Us: A Telltale Games Series, based on Bill Willingham's award-winning comic book series 'FABLES' and licensed by Warner Bros. Interactive Entertainment.
Today we can also announce that The Wolf Among Us: A Telltale Games Series will be available to purchase at retailers in North America on November 4th, available on PlayStation 4 and Xbox One for the first time, as well as on disc on PlayStation 3 and Xbox 360 for the first time. The Wolf Among Us will also be available for purchase on PlayStation Vita at retail for the first time on November 4th in North America. In Europe, The Wolf Among Us will be available for consoles on November 7th.
Each retail edition of The Wolf Among Us: A Telltale Games Series will include all five episodes from the critically-acclaimed series. The full season will also be available for download on PlayStation 4, PlayStation Vita, and Xbox One in North America and Europe.
The series has been met with critical-acclaim since its premiere leading to its finale this July, when GameSpot.com heralded the series as a 2014 Game of the Year Contender. The series was nominated in five categories in the 2014 Golden Joystick Awards, including Game of the Year, Best Original Game, Best Audio, Best Storytelling, and Studio of the Year for Telltale Games.
The finale episode received a 9.3 out of 10 score from IGN.com who awarded it'Game of the Month,' saying, "Simply put, The Wolf Among Us' finale provides some of the finest storytelling I've played in a long time," later adding "Telltale's finale is a fantastic adventure, and some of the best work the studio has ever done."
Nerdist.com called the series upon its conclusion, "... a tour de force of sex, lies, murder, deceit, and, ultimately, hope. The final moments of the series are guaranteed to be the subject of heated comment section debate for months to come and can totally shatter your perception of everything you've come to know." Also in their review of the season finale, GamesBeat awarded the episode a 9.5 out of 10 score, saying "Cry Wolf ends Telltale's Fables series on a memorable and effective note... It's everything a finale should be."
Official Xbox Magazine awarded 'Cry Wolf' a 9 out of 10, calling it "a spectacular end to an excellent series," while Joystiq, also gave the episode a 9 out of 10, saying, "The Wolf Among Us has been consistently excellent from start to finish."
The series is now available for download on the Xbox Games Store for Xbox 360, on PlayStation®Network for PlayStation 3, on PC and Mac via digital download including Steam, on iOS for compatible phones and tablets, as well as on compatible Amazon Fire tables, phones, and micro-consoles. The series will also make its debut this Fall on over 6000 compatible Android-based devices via the Google Play store, including the NVIDIA Shield.
If you have any questions, or would like to REQUEST A REVIEW COPY of the episode, please send an email to
. We will do our best to facilitate your request as quickly as possible.
Job, Laura, and the Telltale Team
twitter: @lauraperusco / @jobjstauffer / @telltalegames assets: vip.telltalegames.com
Turbo FAST Tops 50 Million Downloads! (MobileGameWire)
Monday, September 29 2014 16:09 | Written by GameNewswire | | |
Turbo FAST Tops 50 Million Downloads!
App Gets Major Updates Including New Characters and Tracks
NEW ZEALAND, Wellington, September 30, 2014 – That snail is fast – and that snail’s app is even faster, cooler and more fun than ever as DreamWorks Animation and leading games publisher PikPok®’s Turbo FAST has topped 50 million downloads! In celebration of this milestone, a major update has been released on app which is available now for iPhone, iPad, iPod Touch and Android, from the App Store and Google Play.
The app is inspired by DreamWorks Animation's Turbo franchise and the latest update features new characters from the film as well as the popular Netflix original animated series Turbo FAST. Additionally, players can enjoy new track content and an all-new Challenge Mode where they can take on each other in a head to head format.
The Turbo FAST App features the thrill of racing in the palm of your hands: players can rocket to the finish line like shell on wheels as they drift around corners, perform crazy stunts, collect tomatoes and grind rails to earn performance upgrades and improve their race times.
"The Turbo FAST app has been a huge success, and is the perfect complement to our furiously funny and tremendously popular Netflix series," said DreamWorks Animation Sr. Director of Marketing for Global Interactive Maria Pacheco. "We are delighted to be continuing to support the tens of millions of fans we have, and look forward to even more success."
The Turbo FAST App features: · 13 unique race tracks to test your skills · Challenge Mode: go head to head against your friends to win delicious tomatoes! · Special Race Events: Time Trials, Limited Fuel, Slalom and Rival Races · Thousands of performance & design combinations: Shell upgrades, new paint jobs and neon glows · Pre-race mods enable you to improve your performance with things like extra speed, fuel and time · Ability to record your greatest race moments, watch on instant replay and share with your friends · Optional Facebook and Twitter posting to show off your tricked-out shell and best scores · Leaderboards show how you rank amongst your friends and all the top players
"Working on this property has been a delight for the studio, and hitting the 50 million download mark has been an amazing achievement," said Mario Wynands, Managing Director of PikPok. "Existing players and new fans alike will love the new features and content we are bringing to the game."
About DreamWorks Animation DreamWorks Animation creates high-quality entertainment, including CG animated feature films, television specials and series and live entertainment properties, meant for audiences around the world. The Company has world-class creative talent, a strong and experienced management team and advanced filmmaking technology and techniques. DreamWorks Animation has been named one of the "100 Best Companies to Work For" by FORTUNE® Magazine for five consecutive years. In 2013, DreamWorks Animation ranked #12 on the list. All of DreamWorks Animation's feature films are produced in 3D. The Company has theatrically released a total of 29 animated feature films, including the franchise properties of Shrek, Madagascar, Kung Fu Panda, How to Train Your Dragon, Puss In Boots, and The Croods.
About PikPok PikPok is a leading publisher of great games across mobile, tablet and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play gameplay, high-quality art, and immersive audio design which provide rich game experiences. PikPok has released multiple critically and commercially successful games including the popular Flick Kick® series, BAFTA nominated Super Monsters Ate My CondoTM, Into the DeadTM and more. Steal a moment, and play a game from PikPok. For more information on PikPok, please visit www.pikpok.com andwww.facebook.com/pikpokgames
CONTACT: Matt Lifson, DreamWorks Animation, (818) 695-6576,
or Fleur Gunn, PikPok, +64 4 471-2638,
Broken Bulb Studios Announces Ninja Warz 2 Will be iOS Exclusive (MobileGameWire)
Monday, September 22 2014 13:38 | Written by GameNewswire | | |
Broken Bulb Studios Announces Ninja Warz 2 Will be iOS Exclusive
The Next Great Addition to the Ninja Warz Franchise is Coming Soon
SCOTTSDALE, AZ – September 22, 2014 – Broken Bulb Studios, a developer and publisher of games for everyone, today announced that it is in the final pre-launch development stages of Ninja Warz 2, the sequel to the company’s 2009 smash hit, Ninja Warz. The game will be available soon, exclusively for iOS devices via Apple’s App Store. Ninja Warz 2 lets you take control of the dojo while you build up your team of ninjas to take on foes and bring balance to the world.
Ninja Warz 2 is a brand new take on role-playing strategy games. Build and train an elite band of ninjas to battle guardians, epic bosses, and other players. Join your friends in Factions and enjoy all the things you love about strategy games on your iPhone, iPad, or iPad Touch without all the waiting around for timers to expire and troops to be created!
“After five years, we’re bringing a new version of Ninja Warz to the players with Ninja Warz 2, and iPhone, iPad and iPod Touch owners will have the first opportunity to play the game as we bring it exclusively to iOS first” said Robert Nelson, CEO of Broken Bulb Studios. “We still have a very active community within the original game and know that this new addition to the series will delight those both familiar and new to Ninja Warz alike.”
About Broken Bulb Studios Based in Scottsdale, Arizona, Broken Bulb Studios released their first title, Ninja Warz, in 2009, and the game is still played today by hundreds of thousands of players. After the success of several social games, developed entirely in-house, Broken Bulb entered the mobile games market in 2012. Broken Bulb has created 10 unique IPs, 7 finely tuned custom game engines tailored to its titles, and innovated dramatically with server technology and efficiency. With their fifth mobile title launching soon and hundreds of thousands of daily users across social and mobile, Broken Bulb continues to prove their ability to create successful games that entertain and engage.
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Sean Kauppinen International Digital Entertainment Agency (IDEA) +1-415-299-2156
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ORCS MUST DIE! UNCHAINED Closed Beta Updates Bring Improvements to AI, Matchmaking, Co-op and PvE Experience (PCGameWire)
Monday, September 22 2014 09:49 | Written by GameNewswire | | |
ORCS MUST DIE! UNCHAINED Closed Beta Updates Bring Improvements to AI, Matchmaking, Co-op and PvE Experience
An exciting new update is coming to the ORCS MUST DIE! UNCHAINED™closed beta on Tuesday, September 23. Players will now be offered a wide range of experiences in co-op with significant improvements to AI difficulty. AI difficulty now comes in four flavors: Easy, Normal, Hard, and Nightmare. All players start with “Easy” and must win a game at their current level to unlock the next AI difficulty. Options in co-op matchmaking now allow the selection of a specific difficulty for AI as well if players feel like more or less of a challenge.
Rewards for co-op games also now scale with difficulty: · Easy games are 75% until level 10. · Normal games are 100% until level 15. · Hard games are 125% with no level limit. · Nightmare games are 150% with no level limit.
Improvements to AI difficulty along with updates to the matchmaking system offer more challenges and a better experience for closed beta players looking to hone their skills in a PvE setting before facing off against other players. Other significant balancing to Guardians, Heroes, Traps, Glyphs, and more will also be coming soon to the ORCS MUST DIE! UNCHAINED closed beta via this update.
ORCS MUST DIE! UNCHAINED is a fast-paced Fortress Siege game in which teams of heroes battle head-to-head to attack and defend ancient strongholds. For the first time in ORCS MUST DIE!, teams of players are responsible for both sides of the battle – building traps to stop the enemy assault and summoning their own armies to lead against the enemy defense. Dozens of unique and powerful heroes offer deep gameplay options at all skill levels, and players can build an arsenal from an enormous variety of choices, customizing their strategy for every match. New heroes, weapons, traps, and minions are continuously added, and a player’s collection will never stop evolving.
Founder’s Packs are currently available and provide tremendous value on a wide assortment of items including Heroes, exclusive skins and in-game currency, plus instant access to the game during beta. For more information about ORCS MUST DIE! UNCHAINED and the Founder’s Packs, visit http://www.OrcsMustDie.com, or follow the game on Facebook and Twitter.
ORCS MUST DIE! UNCHAINED will be published in North America by Robot Entertainment and in Europe by GameForge. Plans for releasing the game in other regions will be announced soon. ORCS MUST DIE! UNCHAINED will be available exclusively as a free digital download on PC in late 2014.
### CONTACT: Adam Fletcher Robot Entertainment Email:
Kjell Vistad | Tyler Nagata ONE PR Studio (for Robot Entertainment) Email:
PH : 510-893-3271
The Maze Runner app available now on the App Store and Google Play (MobileGameWire)
Saturday, September 20 2014 09:59 | Written by GameNewswire | | |
The Maze Runner app available now on the App Store and Google Play
Players take on the challenge of the mysterious maze in this officially licensed action game
NEW ZEALAND, Wellington - September 20, 2014 – Leading games publisher PikPok® today announced the launch of the Maze Runner app for iPhone, iPad, iPod touch and Android devices, on Apple’s App Store and Google Play. The officially licensed game, created by veteran developer Sticky Studios, is based on the Twentieth Century Fox action-adventure film as well as James Dashner’s New York Times bestselling novel of the same name.
The Maze Runner feature film follows a young man named Thomas, played by Dylan O'Brien (“Teen Wolf”), who wakes up trapped in a massive maze with no memory of the outside world other than strange dreams about a mysterious organization known as W.C.K.D. By piecing together fragments of his past through clues he discovers in the maze Thomas hopes to uncover his true purpose and a way to escape. Players of the official app join the expanded Maze Runner adventure to unravel the mystery of the maze, exploring its depths and overcoming perilous challenges in a fast paced, level based action title.
"In addition to creating an immersive read and captivating viewing experience, James Dashner and Wes Ball created an experience that translates flawlessly to the mobile platform. We're thrilled to provide a meaningful way to extend the overall fan experience,” commented Rick Phillips, SVP, Fox Digital Entertainment.
The Maze Runner app for iPhone, iPad, iPod touch, and Android features:
Intuitive touch and tilt controls to RUN, JUMP, and SLIDE to safety
PLAY as your favorite runner from The Maze Runner film
EXPLORE the Maze, COLLECT hidden clues, and unlock new LEVELS
RACE the clock and get to safety before the Maze seals shut
REWARDS and Daily Gifts for loyal fans
“The Maze Runner has been an exciting and fun property to work on, especially as many aspects of the film translate very well into the gaming world" said Jeroen De Cloe, CEO of Sticky Studios. “We’ve managed to condense the thrilling action of the film into a portable, snackable gaming experience that both fans of the movie and gamers alike will enjoy.”
PikPok is a leading publisher of great games across mobile, tablet and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play gameplay, high-quality art, and immersive audio design which provide rich game experiences. PikPok has released multiple critically and commercially successful games including the popular Flick Kick® series, BAFTA nominated Super Monsters Ate My Condo™, Into the Dead™ and more. Steal a moment, and play a game from PikPok. For more information on PikPok, please visit www.pikpok.com and www.facebook.com/pikpokgames
About Fox Digital Entertainment
Fox Digital Entertainment (FDE) is the Twentieth Century Fox division dedicated to fostering new and innovative mobile content and apps in emerging distribution channels. FDE develops and produces original videos, apps, and games based on new concepts and extensions of existing Fox brands. The group has produced a number of award-winning products, among them ANGRY BIRDS™ RIO, ICE AGE VILLAGE™, THE SIMPSONS™ TAPPED OUT, FAMILY GUY: THE QUEST FOR STUFF and many others.
About Sticky Studios
Sticky Studios (SST) is a leading developer of games across web, mobile, desktop and physical spaces. Award-winning games developed and produced by SST include EDGE OF TOMORROW: LIVE DIE REPEAT, 300: SEIZE YOUR GLORY, THE HOBBIT: BARREL ESCAPE, NICK RACERS REVOLUTION 3D and more. Collaborations in the gaming field include projects with Warner Bros, Paramount Pictures, Nickelodeon, Qualcomm and Walt Disney Imagineering. For more information, please visit www.stickystudios.com and www.facebook.com/stickygamestudios
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Note to media: raw screenshots and logo are available on request for rehosting
+64 4 471-2638
Fox Digital Entertainment
About Goat Simulator: Goat Simulator is a drug that is created by the 0’s and 1’s inside computers, and then radiated from a computer screen right into YOUR EYES, forcing your brain to have fun. Coffee Stain Studios have now ported this technology to iOS and Android, giving you the ability to inject your brain with fun wherever you go.
Destiny Grosses More Than $325 Million Worldwide in First Five Days (GameNewswire)
Wednesday, September 17 2014 11:49 | Last Updated on Wednesday, September 17 2014 12:17 | Written by GameNewswire | | |
Destiny Grosses More Than $325 Million Worldwide in First Five Days
Players Logged More Than 100 Million Hours of Online Play in the First Week
Destiny Becomes Best-Selling New Video Game Franchise Launch of All Time
SANTA MONICA, Calif. - September 17, 2014 - Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that its highly anticipated new franchise Destiny sold-through more than $325 million worldwide in its first five days, according to Chart-Track, first parties, retail customer sell-through information and Activision Blizzard internal estimates.
According to Bungie, Destiny players logged more than 100 million hours of online play by the end of the first week and participated in 137 million activities. The game has won over 180 awards and nominations to date.
"Destiny fans played more than 100 million hours of the game in the first week. That's on par with the engagement levels of our most popular Call of Duty® games, which obviously is an industry leader," said Eric Hirshberg, CEO, Activision Publishing. "Millions of gamers are having a great time playing Destiny and can't put down their controllers. And this is just the beginning. Destiny is a platform that will grow and evolve and we will continue to work closely with our partners at Bungie to bring a long line of new experiences and content to life in the game."
Hailed by Game Informer Magazine as "one of the first true event games of this new generation,"and lauded by Yahoo! Games as "gorgeous, slick, and finely tuned, a technical knockout," Destiny casts players as a Guardian of the last city on Earth, able to explore the ancient ruins of our solar system in a social, living universe filled with other players. Players will journey through environments spanning the red dunes of Mars to the lush jungles of Venus while creating their own legend as they and their friends venture out into the stars to reclaim the treasures and secrets lost after the collapse of humanity. Over the course of their adventures, players will become more powerful as they wield rare and exotic weapons, gear, and super abilities.
In addition to the story campaign, players can take their unique character into any co-operative or competitive activity, including the ability to compete with or against their friends in The Crucible, Destiny's competitive multiplayer mode featuring numerous playlists and maps spanning diverse environments across the galaxy.
Destiny is rated T for Teen by the ESRB (Animated Blood and Violence), and is available now for the PlayStation®4 computer entertainment system (PlayStation Plus required for some features), PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft (Xbox Live Gold required for some features).
Bungie was founded in 1991 with two goals: develop kick-ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay, and then to sell enough copies to fund their ongoing quest for World Domination. Over the past twenty years, Bungie created a bunch of fun games, including the Halo Franchise, the Marathon Trilogy, and the first two Myth games. Now independent, employee-owned, and located in Bellevue, Washington, Bungie has unleashed their newest creation, Destiny, upon the world.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products, including such popular franchises as Call of Duty® and Skylanders®.
Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Denmark, the Netherlands, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan. More information about Activision and its products can be found on the company's website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing andActivision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
XAVIANT USES SimplygonTM IN THE CREATION OF LICHDOM: BATTLEMAGE (GameIndustryWire)
Wednesday, September 03 2014 23:50 | Written by GameNewswire | | |
XAVIANT USES SimplygonTM IN THE CREATION OF LICHDOM: BATTLEMAGE
Advanced LoD System Speeds Development of Groundbreaking Action RPG
Linköping, Sweden and Cumming, Georgia - September 4, 2014 - Donya Labs, the leading provider of automatic 3D optimization solutions for digital content creation, and Xaviant, LLC, today announced that Simplygon is being used in the development of Lichdom: Battlemage, a single-player action story with RPG elements that was recently released for Xbox 360™, PlayStation®3 and PC. Xaviant has utilized Simplygon to automatically build multiple Level of Detail (LoD) models saving significant time, resources, and polygons.
“The topic of LOD (Level of Detail) model swapping is usually an instant headache when planning out (and finishing) a project,” said Arturo Pulecio, Art Director at Xaviant LLC. “With Simplygon, there’s been no such issue. LODs barely come up in conversation, it’s been so smooth. It’s truly a turnkey solution.”
“Lichdom: Battlemage is incredibly ambitious and the quality of the game is apparent throughout the experience,” said Martin Ekdal, Co-founder and VP of Business Development at Donya Labs AB. “We’ve gotten the opportunity to play the game through the development stages and we can see how our tools have contributed, but most of all, we can see that Xaviant has delivered a really great game!”
Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.
About Xaviant (www.xaviant.com) Since its founding in 2008 by RealTime Gaming veteran Michael McMain, Xaviant has grown from a small team of talented, dedicated animators, artists, designers, developers, QA and writers to a total of 60 developers from studios such as EA, Bethesda, CCP, Midway, and THQ. Xaviant‘s core team, which has worked together for over 10 years, consists of many talented staff members, each having 15-20 years of experience in developing a vast array of games and software technologies. The team’s past credits include game titles across all major platforms, major movies and commercials, and critically acclaimed books. The team is currently working on a single player action title that combines elements of RPG gameplay known as Lichdom.
Side-Kick Games announces Romans 360, a Virtual Reality adaptation of the popular 'Romans From Mars' mobile game (GameNewswire)
Wednesday, September 03 2014 08:46 | Written by GameNewswire | | |
Side-Kick Games announces Romans 360, a Virtual Reality adaptation of the popular 'Romans From Mars' mobile game
Sidekick announces first game for Samsung’s ‘Gear VR’ platform - 'Romans 360'
TEL-AVIV – September 03, 2014 - Side-Kick Games, a leading Israeli game studio today announced the production of a Virtual Reality (VR) enabled version of its popular 'Romans From Mars' title. The game is designed specifically for the Samsung Gear VR, revealed today at IFA.
The game, Romans 360, will bring the popular mobile title to the new Samsung platform via immersive 3D graphics and cartoonish humor. It is among the first games to be developed for the new platform and one of the first titles to be presented to public by Samsung at the IFA show in Berlin.
Samsung Gear VR makes Virtual Reality accessible by using Samsung phones as the screen and host devices as the VR system. Phones are housed inside plastic enclosures which contains two lenses, creating a full VR headset. By supporting the latest technologies in the Mobile VR space, Side-Kick continues to bring its cutting-edge technology to fast-growing markets. Side-Kick was among the first companies to develop motion games for technologies created by PrimeSense, Intel and Leap Motion.
"Romans From Mars, our flagship game, is expanding beyond the initial smartphone and tablet versions,” said Guy Bendov, Side-Kick CEO. “Romans 360 is a testament to Side-Kick's commitment to producing games which are both ground-breaking technology-wise, and focused on emerging markets. Samsung Gear VR represents the future of mobile immersive gaming experiences.”
About Side-Kick Games Side-Kick games produces games for the whole family on mobile devices and emerging platforms. Some of the games developed by Side-Kick include: Mini Ninjas Kinect (Xbox 360), Agro (Android) and Romans from Mars (iOS and Android). Side-Kick’s collaborations in the tech-gaming field include projects with Intel, eeDoo China, Leap Motion, Extreme Reality, PrimeSense and more. For more information, please visit: www.Sidekick.co.il
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Tzahi Wolkowicz, Side-Kick LTD.
+1(415) 729-4124 (US) +972-54-4452699 (Israel)
Strategy Fans Have a New Strategy Game to Master as Restaurant Bigwig Launches for iPad in the App Store (MobileGameWire)
Thursday, August 28 2014 08:51 | Written by GameNewswire | | |
Strategy Fans Have a New Strategy Game to Master as Restaurant Bigwig Launches for iPad in the App Store
Restaurant Bigwig Uses Real Industry Data to Simulate the Ups and Downs of the Restaurant Business in a Fun, Engaging New Take on Classic Strategy Board Games
AUSTIN, Texas – August 28, 2014 – Bigwig Games, a new strategy and simulation game developer and publisher, today announced the availability of its first game, Restaurant Bigwig, via the App Store. The game delves into the process of running a restaurant business and utilizes real industry data to simulate market conditions while you make decisions about where to invest. Will you add a more experienced chef, spend on marketing, or bring in top front-of-house staff? You make the call! The goal is to achieve the most profit you can by the 20th year of your restaurant empire. Your decisions affect the profitability of your restaurant as you compete against friends or AI in multiple game modes spanning decades. Restaurant Bigwig is currently available at a promotional price of $3.99 and can be downloaded here: https://itunes.apple.com/us/app/restaurant-bigwig/id698664990?ls=1&;mt=8
“Bigwig games has been on my mind for decades, but I’ve been busy starting and running real world companies for the past 40 years,” said Gary Hoover, CEO of Bigwig Games, Inc. “I have watched as the tablet market has exploded and I’ve studied the App Store pretty extensively. What I realized is, there’s an underserved market and an opportunity to create premium games that utilize real world data to shape the scope of the play experience and add excitement and external factors to the gameplay. Restaurant Bigwig is our first game and the first industry we’re addressing and we hope to build on this title and add new industries over time. We selected the restaurant industry because it is so highly entrepreneurial, and huge, employing over 12 million Americans. Anyone interested in entrepreneurship or business strategy should love this game.”
Serial entrepreneur and real-life business guru Gary Hoover (who founded Hoover’s, sold to Dun and Bradstreet, and Bookstop, sold to Barnes & Noble), who started dreaming up business games and playing them with friends over 40 years ago, and the team at Bigwig Games have delivered a unique and compelling game that is fun to play, while you can't help but gain an understanding of the restaurant industry, how it works, how it grows, and how it makes money.
That understanding might just come in handy should you ever decide to open a real restaurant or work in the industry. Then again, you could just become a virtual restaurant bigwig and have fun without the risk!
• Play multiplayer games in pass around mode, sharing the same iPad. • Compete against distinctly different AI computer opponents anytime and anywhere with no Wi-Fi required. • Build your empire by creating fine dining establishments, family restaurants, or fast food joints. • Serve your favorite cuisines, from Asian or Mexican food to Steaks and Burgers. • Open new restaurants quickly, or open them slowly and invest in your older restaurants. Whatever strategy you choose, you are the boss! • Do you improve the food quality at one of your flagging restaurants, or do you put energy into controlling costs by making your high revenue restaurants more efficient? – Restaurant Bigwig makes running restaurants fun! • Check out the annual newspaper for important news about your restaurants and those of your competitors. Did you win the award for best service or food, which boosts your revenues? Or did you get a bad review or an awful health inspection report? • Designed from the ground up for iOS 7 and beyond, the game is a delight to use and play with. Animation, dynamics, and groundbreaking UI concepts offer light entertainment while you go about the serious business of making money. Just don't let the eye candy distract you from your goals!
About Bigwig Games and Gary Hoover (www.bigwiggames.com) Bigwig Games, based in Austin, Texas, is the brainchild of Gary Hoover, serial entrepreneur. Gary founded the first chain of giant bookstores, BOOKSTOP (bought by Barnes & Noble) and business information company Hoover’s (bought by Dun & Bradstreet). He has been a lifelong student of industries, and started making board games to play with his friends by the age of 12. By 14 these were realistic industry games: movies, TV networks, department stores, Indycar racing. And eventually games that mimicked the entire economy, or the Presidential Election Process.
These games were board games, but they required a LOT of bookkeeping and calculations, diluting the fun. When computers came along, the idea of digital versions of his games went on his business idea list. Over the next 50 years, that list expanded to over 300 ideas. But the idea of porting the games to computers was always near the top.
In 2012, Gary and longtime startup associate Alan Chai formed the board of directors of a new company, which soon became Bigwig Games. We soon brought a wide array of experienced and talented board members, advisors, investors, and consultants to bear on the project. Gary designed the core game and formulas, Erwin Mazariegos turned it into iPad magic, and Jason Tiefenauer was our lead artist. This dream could not have come true without them.
Our goal is to model every industry we can think of – our starter list is over 90 industries, including election simulations – and turn them into the most exciting business/economic strategy games on the market! We expect to do this over a period of many years, gradually evolving into a fully integrated global economy, all using real industry and economy data.
Restaurant Bigwig is just a start!
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CONTACT International Digital Entertainment Agency (IDEA)
2XL Games’ Classic-Style Role-Playing Game, Spelltorn, Clash of Fates is Now Available on iOS and Google Play (MobileGameWire)
Tuesday, August 19 2014 15:44 | Written by GameNewswire | | |
2XL Games’ Classic-Style Role-Playing Game, Spelltorn, Clash of Fates is Now Available on iOS and Google Play
Spelltorn Lets Players Choose Their Own Destiny with Different Enemies, Dungeons and Experiences Driven Entirely By Their In-Game Choices
PHOENIX, AZ -August 20, 2014 - 2XL Games, a veteran developer of hit mobile games, today announced its first mobile Role-Playing Game (RPG), Spelltorn, Clash of Fates. The game is now available for iOS and Androiddevices and is free-to-play. Players embark upon a unique RPG adventure driven entirely by their choices. Spelltorn marks the first time that a mobile game presents a completely different storyline to players if they choose to be good, or evil. The result is a deep RPG experience never before seen on modern mobile devices.
“Spelltorn is an amazing, revolutionary, new take on the classic RPG,” said Rick Baltman, President of 2XL Games. “We believe players are going to be very excited about being able to control the outcome of their story in an RPG. Some of the greatest RPG games of all time have had this option, but it has never been available in a mobile game, until now.”
The story behind Spelltorn was written by the original creative team behind the Dungeons and Dragons Guidebooks. The game pushes the boundaries of mobile RPG gaming by encouraging players to invite their friends to battle alongside them and share the rewards of their victories. Spelltorn’s Player versus Player (PvP) system also adds multiplayer duels to the mix using turn-based combat and allows players to bring strategy to every fight.
Spelltorn, Clash of Fates Features: · The only Massively Multiplayer Online game with a branching storyline where the choices you make affect your journey · Explore hundreds of different dungeons · Fight dozens of unique monsters · Define your destiny and follow your path of good or evil · Take your Facebook and Game Center friends to battle with you, play with their characters, share the loot · Three base character classes and nine sub-classes giving you variety in the character you create · Connect with other players worldwide via in-game, real-time chat · Defeat real opponents to steal their loot · Weekly events and competitions to reward the community · Create a guild or join with others to defeat more powerful enemies · Turn-based combat system that brings strategy to every battle · Free-to-play
2XL Games, founded in 2005 and headquartered in Phoenix, AZ, found world-wide fame for its #7, top-grossing game of 2007, “2XL Supercross.” Its sequel, “XGames Snocross,” enjoyed the distinct honor of being the first app to be demoed on the iPad at the very first press conference that introduced the iPad to the world. 2XL’s catalogue of games has been downloaded more than 30 million times. For more information about 2XL Games, visit:www.2xlgames.com
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CONTACT Rick Baltman 2XL Games, Inc. (602) 489-5001