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Sports Fans Can Show Off Their Knowledge and Love for Their Team in a Real Time Competitive Experience


LAS VEGAS, NV; November 23, 2015 –  JetBet, a developer of play-by-play social sports second screen experiences, today announced its partnership with Maxim, the leader in men’s lifestyle, to offer free-to-play social sports. The branded social sports experience, Maxim Sports Live, is available today to play alongside live games at

JetBet is a ‘lean in’ second screen experience that allows sports fans play along with the game via smartphones, tablets or on a browser, making live sports more engaging and fun. Now available through Maxim’s digital platform, sports fans can log onto and play along with their favorite teams during live games.

Maxim Sports Live enables fans to experience and engage with the action of live sports, demonstrating their knowledge of the team by predicting every play, possession or full game result. Players can predict plays, yardage gained, penalties, turnovers and more in a dynamic experience powered by JetBet’s world-class sports analytics.

Maxim Sports Live is intuitive for players of all skill levels to earn bragging rights. The platform also includes a chat feature to discuss plays and banter with rival fans.

Maxim has built the leading men’s lifestyle brand by understanding the pulse of their audience,” said Louis Castle, CEO and co-founder of JetBet.  “We are very excited to be their partner in bringing real time social sports to tens of millions of fans worldwide.”

Maxim Sports Live currently includes NFL games, with plans to expand into additional sports in the future.

For more information or to join a tournament, please visit or on your computer, tablet or phone.

About Maxim
Maxim is the leader in men’s lifestyle. For over 20 years,  Maxim has celebrated men, their stories and their successes with the fun, irreverent spirit that has long defined  Maxim. In addition to its U.S. publication,  Maxim publishes 11 international print editions, distributed in 67 countries worldwide.

About JetBet
JetBet uses state-of-the-art technology benefiting from decades of successful sports analytics to deliver an authentic, competitive live sports enhancing experience, which it also white labels for strategic partners and leading brands into a multi-tenant pool of players for a richer experience.  Founded in 2014 by video game and casino gaming veteran Louis Castle (former CSO of ShuffleMaster; co-founder of Westwood Studios), JetBet is a privately-held company based in Las Vegas, Nevada. JetBet is a collaboration with Metric Games, an industry leader in mobile sports wagering software, and social casino developer Bellwether Technologies, LLC.


Additional Resources:
Maxim Sports Live Website:
JetBet Website:
JetBet Facebook Page:
JetBet Twitter:

Press Kit: ;      

Editorial note: The Maxim Sports & JetBet sites are only active when there are live sporting events pending or in progress. To see how this social sports experience works when there isn’t a live game, please visit the demo at           

Media contacts:
Elizabeth Olson
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Evil Defenders is Now Available on STEAM

Beautiful Tower Defense Game Lets You Lead the Forces of Evil


Logo EvilDefendersFans of Tower Defense games can now Lead the Forces of Evil in the Comfort of Their Underpants! Today evil has a new leader, you, or anyone else that wants to lead an army of demons in defending a horde of treasure if you’re not available! Crazy Panda’s beautiful tower defense game is now live on Steam for under $10!

Evil Defenders is the perfect way to start the day, just like a bowl of high-powered sugary cereal and a mind-numbing energy drink before noon. You’ll want to be fully charged to beat the game’s 90 levels of TD action across 15 maps and six levels of difficulty. With awesome upgradeable power-ups and towers ranging from skeletons to mini-guns, you’ll quickly realize this unique fantasy world has a lot of crazy things going on that are going to make that second and third energy drink a welcome boost.

Summon the power of your own personal demon/badass and upgrade your towers to annihilate villagers that are hell bent on your destruction. 
What an awesome way to spend the day!
Evil Defenders on Steam

Members of the media who are interested in a code for the game should contact:  This e-mail address is being protected from spambots. You need JavaScript enabled to view it. or  This e-mail address is being protected from spambots. You need JavaScript enabled to view it. . Keys are also available for streamers at:

mittanimedia black     CCPGamesLogoBlack
Mittani Media, in Collaboration with CCP Games Launches Kickstarter for The Fountain War Book Project

Kickstarter to fund book project to chronicle all-encompassing war in EVE Online that culminated in the largest single battle in gaming history

November 3, 2015 - The Mittani Media, in collaboration with CCP Games and noted author Jeff Edwards, today launched their Kickstarter campaign to fund the creation of a novel centered on the infamous Fountain War in Eve Online.

The Fountain War book project will create the first ever book about EVE Online based on real player experiences and the resulting novel will be the first book of a completely new genre: sci-fi non-fiction.

The Fountain War was an all-encompassing war in Eve Online that culminated in the largest single battle in gaming history, the Fall of 6VDT. It not only consumed the Eve Online gaming community, but it transfixed the attention of the worldwide gaming community, attracting unparalleled attention in the mainstream press.

This project has already attracted the support of several gaming industry leaders and noted authors including J. Todd Coleman of Crowfall, John Smedley, past President of Sony Online Entertainment, Scott Hartsman, CEO of Trion Worlds and New York Times Bestselling author Pierce Brown.

With the remarkable writing talent of Jeff Edwards with the strength and support of CCP Games and The Mittani Media, this epic gaming story turned novel is destined to captivate science fiction, action, suspense, and military fiction fans everywhere.

About The Fountain War Project
The Fountain War Kickstarter Campaign

Fountain War Coverage
The Verge
Huffington Post
Games Radar
International Business Times
PC Gamer


The CEO of The Mittani Media, Alexander Gianturco, was recently featured in an article in Playboy: A Day in the Life of a Virtual Space Tyrant.

The Fountain War Kickstarter supporter articles and videos:

Pierce Brown Article
Pierce Brown Video

CCP Games Article
CCP Games Video

Grath Telkin Article
Grath Telkin Video

Contact Information

Want more information or interview availability? Email   This e-mail address is being protected from spambots. You need JavaScript enabled to view it.

Grath Telkin Article
Grath Telkin Video

Contact Information

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Rhys Dekle Joins Bob Wallace at Strategic Alternatives as Partner

Former Microsoft Games Executive to Augment Firm’s Strategic Capabilities

RhysDekleMountain View, Calif. – November 2, 2015 – Strategic Alternatives, the premiere consulting firm providing strategic advice to the CEOs of leading companies within the games industry, today announced that William Rhys Dekle, former senior director of business development for Microsoft Games Studios, has joined the firm as a partner. Rhys adds additional deep knowledge of the games industry and acquisitions experience to Strategic Alternatives.

Rhys previously managed a team that found and negotiated publishing deals for games and was a chief architect of ID@Xbox, Xbox One’s successful self-publishing program. He oversaw content acquisition for HoloLens and Kinect, and also conducted numerous IP and developer acquisition investigations including the purchase of Gears of War from Epic Games in 2014. Rhys is a proven leader having managed the video game rental P&L for Hollywood Entertainment. Earlier in his career he was an engagement manager for McKinsey & Company and was in a financial position at Goldman Sachs. He has an MBA in Finance from Wharton and a B.A. from Yale.

“Rhys and I have known each other for many years and have worked across the table on multiple deals,” said Bob Wallace, managing partner of Strategic Alternatives. “I’ve gained great respect for him in our dealings together. Rhys has the knowledge, integrity, and reputation that is a perfect addition to Strategic Alternatives in service of our roster of AAA studios around the world.”

“I achieved everything I wanted at Microsoft; and as I thought about the next phase of my career, I reached out to Bob,” said Dekle. “He’s a legend in the games industry and the idea of working together with him to help independent developers realize their goals is something I knew I had to pursue. Strategic Alternatives gives me the opportunity to work with an incredible lineup of companies and take on new challenges.”

About Strategic Alternatives
Strategic Alternatives is the premiere consulting firm providing strategic advice for leading companies within the games industry. Founded in 1985, the firm focuses on growing the enterprise value of experienced game studios, small publishers, and other related companies. The consultancy has extensive experience in company strategy, business development, self-publishing, and exit acquisitions. For more information, please visit:

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Sean Kauppinen
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Klang Games Partners with Tilting Point to Launch and Operate ReRunners

Venture Backed Indie Game Studio Adds Support from Leading Publishing Services Provider

Berlin and New York – October 28, 2015 – Klang Games, a Berlin-based independent game development studio, today announced an agreement with publishing partner Tilting Point to support ReRunners, the upcoming multiplayer platform racer for mobile and tablet. Klang Games recently received an investment from the game-focused venture capital firm, London Venture Partners. The collaboration with Tilting Point will afford ReRunners a greater opportunity for success through a combination of funding, operational support, marketing, and live ops, while Klang Games retains full creative control and IP ownership.

ReRunners will be joining Tilting Point’s growing game roster, which includes the App Store Best of 2014 and Apple Design Award winning hit, Leo’s Fortune, the popular word and puzzle game hybrid, Languinis, and Beat Sports, the Apple TV exclusive game from developer Harmonix.

Tilting Point’s mission is to facilitate success for promising independent developers in the highly competitive mobile game market. The new agreement will see Tilting Point helping Klang with a range of fundamental services including marketing, user acquisition, analytics, quality assurance, and localization.

"Tilting Point sees the vision and potential in ReRunners and impressed us with their comprehensive in-house team and clear focus on their external developer partners,” commented Ívar Emilsson, game designer and co-founder of Klang Games.  “They also posted some outstanding race times during their testing ofReRunners so we decided to do the deal with them!"

Klang Games was founded in 2013 by Ívar Emilsson, Mundi Vondi, and Oddur Magnússon. Icelandic game developers Ívar Emilsson and Oddur Magnússon have collectively built up 20 years’ experience in developing online multiplayer games, working at game studio CCP Games – known for the popular MMO, EVE Online, and the FPS, Dust 514 – and artist Mundi Vondi has an extensive background in art and design.

Dan Sherman, president and co-founder of Tilting Point, commented on the new partnership agreement, “This deal marks a new era of collaboration between independent developers and the growing ecosystem of organizations that are designed to support them. Many consider the backing of a top tier game VC like LVP and the unique publishing services model of a partner like Tilting Point to be mutually exclusive. In fact, we bring very different and complementary strengths to the table, which when combined give Klang and ReRunners the best shot at success.”

David Gardner, co-founder of London Venture Partners, led the firm’s investment in Klang and explains meeting Klang and the Tilting Point partnership:

“I first heard of Klang through the Icelandic gaming community. I was made aware that a talented group of guys were building something fun and fast-paced in Berlin, expanding on their massively multiplayer experience gained from EVE Online. I had an initial Skype call and looked at the game  there was something special, something brilliant about the way multiplayer showed up in the creative work. We continued to get to know them over the months that followed and just had to invest; we couldn’t get the game out of our heads. I’m excited to see that Tilting Point feels the same and will partner to bring this team to content hungry gamers everywhere!”

Currently in its Beta stage, ReRunners is an online, asynchronous multiplayer game for mobile and tablet that features an open world and fast-paced racing gameplay. The game is set to raise the bar of the 2D platformer genre, by combining adventure, racing, action, and RPG elements in a socially engaging environment. ReRunners is set to launch in early 2016.


About Klang Games 
Founded in 2013, Klang Games is an independent game development studio born in Reykjavík, Iceland, now based in Berlin, Germany. Comprised of a team of like-minded individuals, Klang Games aims to create engaging gaming experiences. Collectively, the team has over 20 years of experience in developing games – from large-scale MMOs to console FPS – as well as an extensive background in art, film, music, and design.

About Tilting Point
Tilting Point is a new generation games partner for top independent development studios. Tilting Point empowers developers with expert resources, services, and operational support to give carefully selected games mainstream success. The company adheres to a core philosophy of putting development talent first, advancing industry-leading analytics, and overcoming discoverability hurdles with aggressive, best-in-class marketing. ​

About London Venture Partners
LVP is a seed fund with a valuable difference: our partners are operating experts in the online, social, mobile and tablet games world, and we only ever invest in those sectors. Investments to date include Supercell, Playraven, Peak Labs, Applifier, Boomlagoon, Omnidrone, Winko, Dojo Madness and Polystream. To learn more about LVP, visit

NetEase Games banner logoNetEase Invests $2.5 Million in Reforged Studios

Chinese Tech Giant Expands Western Game Development Portfolio with Strategic Investment in Finnish Startup

BRISBANE, Calif. - October 27, 2015 -  NetEase, Inc. (NASDAQ: NTES) today announced that its NetEase Capital Venture arm has made a $2.5 million investment  into Reforged Studios, a privately held game studio based in Helsinki. The capital will be used to provide the studio’s veteran team with production resources to accelerate and enhance both new and existing development projects both existing and new, as well as drive recruitment of the Nordic region’s brightest talent.

Reforged Studios was formed in 2015 by industry veterans who have played key roles at Riot Games, Electronic Arts, Blizzard Entertainment, DICE, Games Workshop, Ubisoft, LucasArts, and many more. The studio’s goal is to create world-class core games with strong mainstream appeal and high production values.

Reforged Studio plans to release its first title, an epic fantasy army battler, on mobile devices in 2016.

"At Reforged we bring together a wealth of experience in core gaming and passion for evocative world-building. Our creative vision is unique and ambitious in the high-quality competitive gaming space,” said Teemu Vilén, CEO of Reforged Studios. “Gaming is undergoing unprecedented growth and exciting changes. The partnership with NetEase, a company with tremendous experience on PC and mobile worldwide, allows us to be a part of the future of gaming globally.”

“The leadership and talent that came together to form Reforged Studios really attracted us to make a strategic investment in them,” said Amy Huang, Assistant Vice President of NetEase Capital. “We continue to aggressively pursue our vision for globalization and expansion westward based on our successes in Asia, and the Reforged partnership is a key step for us in that direction. We warmly welcome Reforged Studios as a part of our portfolio of investments in top development talents from around the world.”

Reforged Studios is based in Helsinki, the capital of Europe’s games industry, with another office in Los Angeles. To learn more about Reforged Studios, visit their website at .

Beijing-based NetEase Capital focuses on early-stage VC investments in technology companies, with Reforged following other recent game investments including Counterplay Games, Red Accent Studios, and Motiga.

About NetEase
NetEase, Inc. (NASDAQ: NTES) is a leading Internet technology and video game company headquartered in China. With a breadth of experience in content creation and sharing, NetEase develops and operates some of China's most popular online games (including Fantasy Journey to the West, World of Warcraft®, Hearthstone®: Heroes of Warcraft™, StarCraft® II, Heroes of the Storm™ and Diablo®III), e-mail services, advertising services, mobile applications and games, and web portals. The company has a SF-based office, with plans to expand their offerings by releasing mobile games for Western audiences. For more information, please visit:

Forward Looking Statements
This press release contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to: the risk that NetEase’s investment in other game developers may not produce positive returns or increase shareholder value; the risk that NetEase’s expansion into non-Asian markets may not succeed due to competition or other factors;; and other risks outlined in NetEase's filings with the Securities and Exchange Commission. NetEase does not undertake any obligation to update this forward-looking information, except as required under applicable law.



Rockfest Logo

'Rockfest' opens its gates on iOS

The first festival tycoon game with real band integration now available for free on the App Store

Headup Games is pleased to announce todays release of Rockfest. In a classical isometric 2D-perspective the player builds and maintains his very own rock festival. Special thing about it: musicians and bands can upload and publish their own music and band information via a web platform ( ). The uploaded songs are played while playing the game itself afterwards - sorted by genres like Hardrock, Metal, Punk and Electronic. If a player likes what he/she hears, the song can be added to the personal line-up and even rock the (ingame) stage live. Bands/musicians playing a lot of virtual festivals are going to conquer the global Rockfest-charts and are heard by many new listeners and potential fans.

The gameplay of Rockfest, developed by Independent Arts, is as simple as it is hooking: the players are building tents, takeaways, stages and a lot more to satisfy their Rock’n’Roll audience. The festivals atmosphere needs to be stabilized and experience points need to be gathered to unlock new attractions for the visitors. In the meantime it’s also just a lot of fun to watch the tiny rockers walking around and be happy about a crowded stage after starting the personal line-up.

Rockfest is available now for free in the AppStore. 

About Rockfest

Build your own festival in Rockfest! Create your festival like you always wanted and build tents, takeaways, toilets, rides and more in order to satisfy the needs of your visitors. Take care of fresh supplies and keep the area clean to avoid the festival drowning in chaos. 

Real bands for your lineup! The festival radio offers you a wide range of music streams from different genres. Whether you prefer hard rock, metal, alternative, punk, hardcore, electronic music or hip-hop – create your own lineup. The highlight: the music in the game is music from real newcomer artists. If you are a musician yourself or if you play in a band you can also upload your own music and rock the festivals of players all over the world! The game internal charts show you which bands are hot among the players. Is your band in the charts? Maybe you also discover the next rock star or simply your new favourite band. 

It's a long way to the top! In the beginning your festival will be small, with a handmade stage consisting of pallets, planks and nails and a two-digit audience. But don´t give up – give the visitors what they want, collect XP, enlarge your festival site and soon you will be among the other top festival managers. Start your own festival today!


  • Create and manage your own music festival
  • Festival radio with real bands for your individual lineup
  • Game internal music charts show the most popular bands and songs
  • Choose from a variety of buildings and attractions
  • Different upgrade levels for buildings
  • Leaderboards – who is the world´s leading top manager?


General Information

Release Date
iTunes Link
Press Kit
Any requests to
Festival-Aufbausimulation & virtuelle Musikplattform
17th September, 2015
Independent Arts Software
Headup Games
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Editors playing in bands or having any other musical talent are more than invited to join Rockfest and upload their music via our portal – maybe this helps you spending more time on stage than sitting in the office ;)



1st Anniversary of Outplay’s #1 Strategy Title, Achieves 1 Million Downloads a Week

Dundee, UK – September 15, 2015 - Outplay Entertainment is proud to celebrate the 1st birthday of Alien Creeps TD, its high-octane, free-to-play tower defense game, which exploded onto the App Store with a Best New Games accolade last September.

The game is currently triggering an astonishing 1 million downloads a week, and has achieved the number 1 spot in the Strategy game charts in over 40 countries. Millions of gamers are doing their bit to keep the Earth safe, battling against a relentless alien invasion for the future of humanity – and sharing their greatest victories with friends across social media.

“We’re big fans of the tower defense genre”, said Outplay President Richard Hare. “With its unique features and slick visuals, Alien Creeps TD has that special something which keeps players coming back. We’re delighted by its success and will continue to enhance the game with extra missions and features.”

Alien Creeps TD pits you and your forces against an alien invasion in an intense battle for planet Earth. Blast hordes of alien creeps with awesome towers and over 50 upgrades, send in the infantry, or vanquish them using brave heroes with unique special powers! Airstrikes and reinforcements shared by friends can turn the battle in your favor.

Can you rise to the challenge and save the Earth? To find out, download the game from , the  or the .


Outplay Entertainment is a leading mobile-focused publisher and developer, on a mission to deliver fun, free and innovative social games for smartphones, tablets, and social networks. Outplay was founded in 2010 by game industry veterans, Douglas & Richard Hare. Today, the team is comprised of more than 80 highly talented and experienced individuals.

Renowned for games of the highest quality, Outplay has created a portfolio of casual and mid core titles under the Outplay and Bite Size Games brands, in addition to those produced in collaboration with other leading publishers. Outplay’s strategy is to differentiate on quality game play, user experience and engagement. The company strives to create innovative, highly enjoyable, fun social games.

Dungeon Battles logo Final


Enjoy Enhanced 3D Graphics with Intuitive Combat Systems, User-Controlled Armies and 6 Unique Heroes to Train

San Diego, CA — September 10, 2015 — Digital Dinosaur™ Games today announced the release of Dungeon Battles: Heroes of the Throne worldwide on Android devices. Dungeon Battles takes combat to the next level with all-new features including fully-controllable battles, powerful heroes and immersive 3D graphics. The game includes enhanced retention features including daily quests, daily bonus rewards, a new hero and hero skins for returning iOS and new Android players. The game, developed by Oktagon Games, Brazil, is now available for FREE on Google Play for Android devices and in the Apple App Store.

Check out the game assets HERE : Dungeon Battles Launch Assets

About Dungeon Battles:
Command and control powerful heroes and minion armies in Dungeon Battles: Heroes of the Throne. Experience beautiful 3D graphics, build a formidable dungeon, fend off invaders, battle other players from around the world and form strategic alliances in the ultimate action strategy game. Are You Worthy?

·         Build the ultimate dungeon and defend your Overlord's honor
·         Command and Control all of your units during battle; no more watching minions mindlessly attack enemy structures
·         Enhanced 3D Graphics, SFX and Performance taken to the next level! (Metal optimization on iOS)
·         Level up 6 powerful Heroes with unique abilities and different styles of play
·         Battle against players from around the world and take their Runes
·         Join together and form strategic Alliances to rule the Dungeon Leagues
·         Fight against rival Alliances in Alliance Wars; wager ranks in these intense player events
·         Reign supreme in Ruby Overlord events and reap the rewards
·         More Rewards with new Daily Quests, Daily Bonus rewards for up to 30 days and dungeon tasks
·         Collect power-ups filled with random loot including buffs, resource bonus and reinforcements during battle

iOS Update Highlights:
New Hero and Skins - Xing Zhe joins the roster of Heroes from the Far East to show off his martial and mystical powers. Players will now enjoy 6 unique heroes along with new skins to customize your favorites!
New Retention Features include new daily quests, daily bonus for up to 30 days and dungeon tasks, each providing player rewards for completion.

Download the game here:     
Google Play
Apple App Store:

Android Specs: Google Play must be available on your device and in your location
·         1 GB of RAM Recommended
·         Android OS 4.0.3 or Better
·         A screen resolution of 800x480 Preferred
Recommended iOS Devices: Phone 4S–6+, iPad 2-4, iPad Mini 1-3, and iPad Air 1&2 (See the complete list in the App Store)

Price: Free-to-play, in-app purchases available
Rating: 9+ for mild cartoon or fantasy violence
Developer: Oktagon Games
Publisher: Digital Dinosaur Games
Regions: All European territories in English, French, Italian, German, Spanish and Russian along with North America, Latin America, and Australia.

To learn more about Digital Dinosaur Games and the upcoming launch ofDungeon Battles: Heroes of the Throne please . Dungeon Battles on iOS for iPhone, iPad, iPad Mini and new to Android devices will be available worldwide on September 10, 2015 with a 9+ rating. Follow us on LinkedInTwitterFacebook and Google+.

About Digital Dinosaur Games
DIGITAL DINOSAUR™ GAMES (DDG) is a newly-established, digital publisher located in San Diego, CA. DDG’s team of seasoned veterans, each with over 20 years of experience in the Entertainment & Games Industry, are focused on successfully bringing great products to market.  DDG specializes in supporting independent development studios and indie developers by providing a proven mix of production, publishing, marketing, monetization and post launch 'Product Life-Cycle Services'.


Scott Gamel
Digital Dinosaur Games
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(650) 302-3182


FromSoftware Uses SIMPLYGON in the Creation of PlayStation 4 Exclusive, Bloodborne

Total Production Time Reduced by 20 Man Months as Simplygon®Becomes the Equivalent of a Dedicate Developer on the Team for the Entire Duration of Production

bloodborneLinköping , Sweden and TOKYO, Japan - August 10, 2015 - Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and FromSoftware, Inc., today announced that Simplygon has been used in the creation of the PlayStation®4 exclusive title, Bloodborne. Over the course of production, Simplygon was used to process around 10,000 models, including test data while delivering Level of Detail (LoD) models that optimized the polygon counts to help deliver a stunning visual experience.

“Simplygon saved the labor equivalent of 20 man months, or in other words, an entire dedicated production team member for the duration of the production,” said the development team of FromSoftware, Inc. “The benefits are clear as we used the tool to reduce polygons in about 10,000 models ranging from 1,000 to 200,000 polygons. The best result is that players can’t see the reduction because the models keep their fidelity at all distances which keeps the players immersed.”

“FromSoftware are legends in the games industry and over the past three decades have been at the forefront of high quality games that truly excite players through their gameplay and visuals,” said Martin Ekdal, Co-founder and Vice President of Business Development at Simplygon. “With Simplygon we’re enabling creators to focus more on the creative parts of development while we automate multiple production processes and improve the performance.”

Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.

About FromSoftware, Inc.
Founded in 1986, FromSoftware is based in Tokyo Japan and has more than 220 employees. The company is best known for its popular franchises including Armored Core, Souls, Bloodborne, King’s Field, Otogi and Tenchu. Over the years, the studio has released more than 50 titles across platforms including the Dreamcast, Nintendo DS, GameCube, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, PlayStation Portable, Wii, Microsoft Windows, and various mobile phones. For more information, please visit: 

About Simplygon
Simplygon is the leading provider of automatic 3D optimization technology and is spawned from within the demanding video games industry. Founded in 2006 and headquartered in Sweden, Simplygon is a privately held company dedicated to helping professional software developers make complex 3D content available on all platforms while streamlining their production pipeline. For more information visit:

The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause Simplygon’s actual future results to differ materially from those expressed in any such forward-looking statements. The Simplygon name and logo are registered trademarks of Donya Labs AB. All other company or government agency names mentioned herein may be trademarks of their respective owners. Copyright © 2015 Donya Labs. All Rights Reserved.

“PlayStation" is a registered trademark of Sony Computer Entertainment Inc.
Bloodborne™ ©2015 Sony Computer Entertainment Inc. Published by Sony Computer Entertainment Europe. Developed by FromSoftware, Inc.
“Bloodborne” is a trademark of Sony Computer Entertainment Europe. All rights reserved.

For further information, please contact

Martin Ekdal
Co-founder, VP Business Development
+46 733 14 94 00
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Sean Kauppinen
International Digital Entertainment Agency (IDEA)
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Promotion PR team

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Video Game Bar Association (VGBA) Launches 1-Day European Summit as Part of gamescom congress 2015

Partnership with BIU – Bundesverband Interaktive Unterhaltungssoftware to bring European and Global game and entertainment legal experts together for VGBA EuroSummit

LOS ANGELES, and COLOGNE, Germany – July 9, 2014 – The Video Game Bar Association (VGBA) today announced that it will bring its well-respected Summit on Games, Business and Legal Affairs to Europe as part of gamescom 2015, the world's largest event for interactive entertainment.

“Games today are a medium truly unique with their instantaneous reach, and the VGBA and its European members believed it was appropriate to address the local ramifications of these global issues as a group,” said Joseph Olin, Executive Director of the VGBA.

“The desire to offer a forum for our European members and colleagues has been a goal since our inception,” said Attorneys David Rosenbaum and Patrick Sweeney, organization co-founders.

“The initiation of the VGBA EuroSummit is only possible through our association with the BIU and gamescom 2015,” added Olin, “It’s the ideal venue to have serious discussions on the issues faced by everyone involved with creating and publishing interactive games.”

“We are very happy to host the VGBA Legal Affairs and Games Summit at gamescom. Since everything in our industry – including the legal issues – has an international dimension we agree with VGBA that gamescom congress is the perfect venue to discuss important games industry issues”, commented Maximilian Schenk, General Manager of the BIU.

The VGBA EuroSummit expands the topics typically covered by the gamescom congress offering a focus on the legal and business issues that global game makers face today. Following the mode of its stateside counterpart, the VGBA EuroSummit will feature many of the leading legal practitioners from Europe, the Americas, and Asia. The complete schedule along with registration information and fees may be found at or

About The Video Game Bar Association
The Video Game Bar Association was formed in 2011 to promote the education and interaction of licensed attorneys to improve business conditions in the video game and interactive media industry. The VGBA provides a community for lawyers working in the industry to discuss issues of common interest to all lawyers around the world and is the first bar association to reflect the global reach of the video game industry, with members drawn from around the world.

About BIU
The BIU – German Video Games Association is the association of the German computer and video games industry. The association, with its 25 members, represents over 85 percent of the market for digital games in Germany and is also, for example, organizer of gamescom. As a competent partner for media, political and social institutions, the BIU answers all questions on the subject of computer and video games.

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For the VGBA - Contact
Sean Kauppinen
International Digital Entertainment Agency (IDEA)
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For the BIU – Contact
BIU - Bundesverband Interaktive Unterhaltungssoftware e.V.
Charlottenstrasse 62
D-10117 Berlin
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Boss Fight Expands into Austin, TX as Company Grows

Free-to-Play Strategy Company Opens Office in Austin, TX

BossFightSchubertandHembyMcKINNEY, Texas – July 2, 2015 – Boss Fight Entertainment, an independent game company focused on creating breakthrough, original free-to-play strategy titles, today announced the company’s expansion into Austin, TX.  The new office will be home to Boss Fight’s third project team and is anchored by veteran creative talents Damion Schubert and Matthew Hemby. The studio is currently helping support the imminent launch of Boss Fight’s first mobile title, Dungeon Boss, as well as working on a second unannounced game.  Boss Fight Austin is hiring for several key positions.

“We view the expansion into Austin as a natural way to scale our operations. There’s a long, successful history of gaming in Austin, and an incredible pool of talent there,” explains David Rippy, Boss Fight CEO.  “Our plan is to establish Boss Fight as a premier developer in the Austin area, and to grow the studio to match the size and capability of our McKinney headquarters.”

“The Austin team and I are thrilled to be part of the Boss Fight family, and proud to have been contributors to Dungeon Boss, the studio’s flagship title,” says Schubert.  “Now, we’re turning our focus to not only building the next great strategy game in Boss Fight’s portfolio, but also building the next great Austin game development studio.”

About Boss Fight Entertainment
Boss Fight Entertainment is an independent game development studio based in Dallas, Texas. Founded in 2013, Boss Fight’s 50 person veteran team has produced some of the industry’s best-selling and most critically-acclaimed games for mobile, social, PC and consoles. These titles include the CastleVille, Age of Empires, and Halo Wars franchises. Boss Fight is currently preparing for worldwide launch of the highly-anticipated Dungeon Boss with additional titles in the works. The studio’s continuing mission is to bring simple, beautiful and fun game experiences to players wherever they want to play. For more information, please visit:



ZupCat Receives Investment from Accomplished Games Industry Executive, Klaas Kersting

Fast Growing Argentinian Studio Will Use the New Funding to Continue its Development of Two Original Titles for Mobile Platforms

Klaas Kersting HeadshotBUENOS AIRES, Argentina – July 1, 2015 – ZupCat, one of Latin America’s leading independent developers of games for mobile devices, today announced that Klaas Kersting, founder and CEO of flaregames, and previously CEO of Gameforge, as well as an angel investor in Supercell, has personally taken an equity stake in the studio. Further details of the investment are not being disclosed.

“Klaas’ track record is well established and his eye for talent is unparalleled,” said Franco Breciano, CEO of ZupCat. “His investment and guidance are both very valuable to our studio and we’re working hard to ensure we live up to the expectations that we all have for our company.”

“ZupCat is a wonderful up and coming mobile studio with all of the qualities needed to become a leading game developer in the mobile games industry,” said Klaas Kersting. “I’m confident Franco and the rest of the team will be wowing mobile gamers in the near future with the games in their pipeline.”

About ZupCat
Founded in 2011, ZupCat is a leading mobile game developer focused on creating free-to-play strategy RPGs with high production values. The 20 person strong company is based in Buenos Aires, Argentina and has grown to become one of the most recognized studios in Latin America. To date, ZupCat has achieved more than 20 Million downloads, and has partnered with major publishers including Square Enix, DeNA, and Fox Networks. ZupCat is currently working on two new mobile titles for 2015. More information on the studio can be found at: and 

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Sean Kauppinen
IDEA (International Digital Entertainment Agency) 
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Unstoppable Waves, Neutral Capture Targets, Unchained heroes

omd u 1 bmp jpgcopyKarlsruhe, Germany, June 30, 2015 – Gameforge and Robot Entertainment have announced that a new PvE section will be coming to the closed beta of Orcs Must Die! Unchained as part of the update planned for July 1st. Endless mode represents the further development of the PvP mechanics that are already available and also a continuation of the game elements that made the franchise famous. In addition, the patch brings a new game mechanic to user defined, custom matches. This mechanic allows players to capture neutral points and then use them to send particularly powerful minions into battle.

On the hunt for the ultimate wave!
The new update expands Orcs Must Die! Unchained’s content, building on the fan favourite PvP experience with additional PvE content. Hordes of ever-stronger orcs, bears, ogres and other, newer creatures such as the dwarf grenadiers, forest giants and Cyclops mages charge towards the players’ fortress. Just as in PvP, the heroes need to defend their own rift making use of their skills and traps. In addition to normal trap construction, during combat there is the chance for players to set up multiple traps before the game starts and the first wave of enemies comes. This then allows player teams to come up with the best possible agreement on placements and increases the tactical possibilities prior to the siege.

Get ready to be unchained!

A well-organised team can now also profit from another new mechanic in PvE: the Unchained Meter. A barometer fills up as you eliminate enemies through combos, i.e. in a combination of traps and hero attack damage. Once charged, the group enters Unchained Mode and unleashes a greater level of destruction. All heroes get a health and mana bonus as well as reduced cooldowns for their skills. The difficulty rises in spite of all advantages however, rising from wave to wave and demanding the whole team’s attention during special boss waves. New bosses, such as Dread, a heavily armoured orc, or Sarge, a plate-armoured soldier, ensure that groups soon start to feel the heat.
Supreme performances will be rewarded with a high ranking in the leaderboards, on which players can compare their results with others.

This is ours – capture neutral targets

The patch brings a new option to custom PvP matches: two additional, neutral targets. With set monster waves, these points will be made freely available to players and can be captured by one team. If a team manages to capture both points then a boss card can be placed in one of the opened camps, which will then head into battle in the next wave. This tactical feature gives matches a whole new feel as teams go head to head alongside the various attack lanes, providing a real challenge in the fight for supremacy on the battlefield.

More features at a glance

-       New map ‘Unchained Fortress’ is now the default map in matchmaking
-       Hero battle levels now increased to ten
-       All war camps now have a standard wave should players not place any cards
-       New three-level confirmation system for hero choice (select hero, confirm deck and set talents)
-       Fire damage over time now stacks providing it comes from different sources (magic or different trap types)
-       New bot: Hogarth
-       New skins for Smolder and Hogarth
-       Lots of small changes to heroes, minions, map dynamics as well as the user interface, performance and visual effects


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About Gameforge

With an impressive portfolio of 20 titles and over 450 million registered players, Gameforge is one of the leading providers of Massively Multiplayer Online Games (MMOs) in the western hemisphere. Based in Karlsruhe, the internationally-active group of companies offer their games in over 75 countries. Their portfolio contains client based games such as AION, TERA: Fate of Arun, Metin2 (Europe’s most successful MMOG), HEX: Shards of Fate, Orcs Must Die! Unchained, Sigils: Battle for Raios, Runes of Magic, Elsword and Wizard101. They also offer browser based online games such as the classics OGame and Ikariam as well as a growing selection of mobile games. The company employs around 450 employees. You can find out more information at:

About Orcs Must Die! Unchained

Orcs Must Die! Unchained is the third part of the critically acclaimed series from game development studio Robot Entertainment. Its mixture of tower defence mechanics and the gameplay of a third-person shooter provide strategically challenging as well as high-octane action multiplayer combat for up to five players on each team. The task at hand is to prevent the enemy faction and their horde of AI-controlled accomplices from reaching and destroying your rift on rich and varied maps. Alongside a great selection of hero classes, each with unique skills and casts, the players also have a wide range of different traps that can be upgraded as time passes. Orcs Must Die! Unchained is set for a 2016 release as a free download for PC. You can read more at:

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